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Daimonin Forum  |  Project News  |  Official announcements  |  Artists' blogs  |  Topic: 1.04.2005 3d models. « previous next »
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Topic: 1.04.2005 3d models.  (Read 892 times)
red
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« on: April 01, 2005, 05:02:45 pm »

Ello all,

so the 3d test client is up and running, and to test 3d stuff, models are also needed Tongue.
so i had some help from unislash, who made some concept arts,
wich will keep me busy for some time.

one of the concepts was a scorpion, so i made that one,
cause it needed to have a lot of bones and a lot of movement.
wich would be a good model to test in the engine/ client.
Here you can see the rotating version:
http://www.redace.nl/Daimonin/Gallery/scorpion/walk-atack.avi

Also im working on (alsmost finished) a female human model.
The texturing part is still keeping me busy, its very hard to create
good textures.

Rotating version:

http://www.redace.nl/Daimonin/Gallery/Female/rotate6.avi

And finaly im trying to get the 3d client to work on my pc, but still no luck.
but i get a lot of help from polyveg Cheesy.

Greets red.
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red
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« Reply #1 on: April 04, 2005, 12:39:12 am »

4-04-2005 3d models

Yay finaly got the 3d client working, thanks polyveg.

also im creating all the animations for the female model

Idle.....Done(1 version of 3)
Walk....Done(1 of 3)
Run.....Done(1 of 3)
atack...Done(1 of 6) (without sword, stil need to do one with sword,axe,bow,staf,mace)
block...Done(1 of 3)
slump..Done(1 of 3)
hit.......Done(1 of 3)
Death..Done(1 of 3)

Here you can see the first basic animations. idle, walk, run(needs some tweaking)atack.
http://www.redace.nl/Daimonin/Gallery/Female/basic.avi

Some new animations.
http://www.redace.nl/Daimonin/Gallery/Female/basic1.avi


Edit: new things done, and new link

greets red.[/url]
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michtoen
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« Reply #2 on: April 04, 2005, 01:46:04 am »

remember: we will attack the weapon models to the player models.
Don't include them to the player mode, attach them to them as own model.
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kk
red
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« Reply #3 on: April 04, 2005, 04:58:25 pm »

ok,

So if im correct the weapons wil be atached to the model ingame?
if so, is this the same for shilds and other large objects ?

greets red.
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