Welcome to the Game Guide
This page is currently under construction and lacks readability.
This guide focuses on gameplay topics, if you have technical or hardware problems, for example you can't get the game to start or certain keys don't work, please search in the
Tech support forum∞ and / or post your problem there.
Please visit the
Newbie Forum∞ to ask questions or search for topics that are not yet covered in this page.
To see a better formatted / more readable version of this guide visit the following link which leads to the original forum topic that this page is based on:
"
Visual Guide to the client / game∞"
Please note that this page is under construction and will be expanded, if you have suggestions how to make this guide better (except formatting / readability) either post to the above mentioned original forum topic or send a private message to
omg∞.
Also note that I am not a native english speaker so please notify me if you spot spelling or grammar mistakes.
A quick guide on character creation is located towards the bottom of this page, the original forum post which contains a prettier table of race stats can be found
here∞.
Table of contents
Visual Guide to the client / game
Open the following image in a new tab / window, it is a screenshot of the client using the classicgrey skin, however the layout should be the same as yours, only the colors differ. For more information on skins visit
this link∞.

The yellow font gives names to different areas of the screen, here is the description for them:
Character Info:
This box shows the name of the player, his/her guild membership and which deity the player worships.
Currently there is only one deity, the "Tabernacle", apply an altar to start worshipping it. (needed to use prayers)
Stats box:
This box shows the players primary stats and his/her hitpoints / mana / grace.
The bottom progress bar shows food consumption / time remaining to enter rest mode.
Press
R to rest, in rest mode your hp / mana / grace will regenerate fast.
The small box to the top right shows the regeneration rates. (higher values mean faster regeneration)
Some items can increase or decrease these rates, all players start with rates of 2.0.
Here is a short overview which stat affects what:
- STR = Strength
- affects the damage you do with melee attacks (punch & melee weapon attack) and the amount of weight you can carry
- DEX = Dexterity
- affects the damage you do with physical range attacks (throw & archery attack) and affects chances to hit & get hit by enemies physically
- CON = Constitution
- affects the maximum amount of hitpoints
- INT = Intelligence
- affects the chance to successfully cast mage spells and not fumble ( fumbling means failing to cast a spell )
- WIS = Wisdom
- affects the maximum amount of grace points ( grace is needed to cast prayers ) and slightly affects the chance to fumble prayers
- POW = Power
- affects the maximum amount of mana ( mana is needed to cast spells )
- CHA = Charisma
- does nothing currently
Mainlevel:
This box shows your current main level and how many experience points you currently have.
The blue line shows your progress towards the next level, when the line is full it will start over and a dot above it will turn blue,when ten dots are full you will level up.
Your main level equals whatever the highest skill in your highest skillgroup is.
Resistance table:
This box shows your resistance to / protection of the different kinds of attacks that you can encounter in the game.
All those two letters are abbreviations for the different attack types (IM = impact, SL = slash, etc.), the numbers to the right of them show how many percent of dealt damage will be absorbed by your armor or in some special cases (like FE = fear) give the chance in percent to completely resist the attack.
Complete list of resistance table abbreviations and their long names.∞
Skill info:
This info is shown in two boxes, the one under the resistance table shows the skill you used last and the progress towards the next level, the line and dots work exactly like the ones in the "main level box".
The percent value on the left gives you a more accurate info on the progress and the number to the right shows how much experience points you need to level up. You can change the info shown here in the settings.
The "Skill Groups" box shows the levels of all the skill groups, the highest skill in a group is the main skillgroup level, the highest skillgroup determines your main level.
Press
F10 or click on the "Skills" button to the top right of your screen to get a list of the skills you currently have ordered by skillgroups.
Note: Personality (PE) and mental (ME) skills are not implemented currently.
Range box:
This box shows your current activated range skill and info like amount of ammunition left and which type of weapon / ammunition is used.
Note: Range ammunition with the attributes "of assassinate <monstername>" or "of slay <monstername>" do increased damage to the mentioned monsters.
example:
Hitting an ogre with a "throwing dagger of assassinate ogre" will do 225% of the normal damage.
Hitting an ogre with a "throwing dagger of slay ogre" will do 175% of the normal damage.
Mapname:
This is the name of the map you are currently at, type "/mapinfo" to see more information in your message box.
Quickslots:
Quickslots can be accessed via
F1 -
F8, you can use them to quickly consume food, (un)equip items, ready spells.
examples:
- You have put booze on the F8 quickslot by pressing F8 on a booze bottle in your inventory, when you now press F8 while your inventory is closed you will start consuming it.
- You have put a spell like "magic bullet" on F1 and "cause light wounds" on F2, you can now quickly switch between them by pressing the assigned F-keys.
- To put a spell / prayer in a quickslot press F9 and select the desired spell / prayer, now drag the icon on the desired quickslot. Now hit the corresponding key to activate the spell in your range box and press CTRL + a key on your number pad to cast it.
Playerdoll:
Hold
SHIFT to see it, you can enable permanent display in the settings.

The playerdoll shows your equipped items and their condition (read the "inventory" part for information about the colored bars).
You can also see some letters and numbers, here is what they mean:
- WC = weapon class
- This value determines your chance to hit an enemy successfully, a higher value means a better chance. Your dexterity affects this value.
- DPS = damage per second
- This value shows how much damage you can deal per second.
- WS = weapon speed
- This value shows how fast you can attack, every <WS> seconds you can hit.
You see the above values twice, the left ones show your melee (punch / weapon) stats and the right show your range (throwing / archery) stats.
- SF = spell fumble
- This value is important for mages, to be able to cast (mage) spells your SF value should be at least close to 0 or in the negative, with a high positive SF you can not cast spells at all. The items you wear directly affect SF, the "casting penalty" attribute of an item is what goes directly to your SF value, mage gear with a negative cp (casting penalty) that lowers your SF is usually made of cloth or leather, warrior armor is usually made of metal which has a positive cp and therefore raises your SF up to a point where you can not use magic spells anymore.
Your Intelligence also plays a minor role to your ability to use mage spells.
Note: Prayers (spells which take grace to cast instead of mana) are not affected by SF.
- AC = armor class
- This value determines your chance to evade an attack successfully, a higher value means a better chance. Your dexterity affects this value.
- Speed
- This determines how fast you can walk / run, it does not affect your weapon speed.
If you carry more than 65 % of your carry limit this value will go down.
Check this value if you think that you lag, many people complain about lag while they are simply carrying way too many items.
Inventory:
When closed this box shows how much you currently carry and your limit, when you carry over 65% of your carry limit your speed will decrease.
Hold
SHIFT to open your inventory.

The "con 80 (80)" in the above picture shows the quality (1st number) and condition (2nd number) of the current item, damaged items have a small yellow / orange / red bar on their right in your inventory and playerdoll, the more damaged an item is the less effective it will be.
Do not wait too long to repair an item or otherwise it will take permanent damage. (quality is lowered by one point)
The yellow bar will appear as soon as an item is damaged, when the bar changes to orange / red can be changed in the settings.
To repair an item speak to a smith, he will charge a fee depending on how much an item is worth (examine value) and how damaged it is.
Use the cursor arrows to navigate, other useful keys are:
- A = Apply - use an item (consume food, (un)equip items, open / close containers),
equipped items have a small "A" with green background in the top left corner
- G = Get - put items in or out of a container, press A twice to open a container, then Get the item in or out
- D = Drop - drop an item on the floor
- E = Examine - examine an item, its stats / attributes will be shown in the message box
- L = Lock - you can lock items that you want to keep so you do not accidentally drop them in a shop, a small lock with a yellow background is shown in the bottom left corner of a locked item
- Press F1 - F8 while the cursor is over an item to put it in the quickslot bar.
Group box:
When you are in a group you can see the names and amount of hp / mana / grace of your group members in this box.
Combat box:
This box shows whether you are in combat mode (crossed swords icon) or not (shield icon) and some target information.
Press
C to switch modes,
X to select an unfriendly target,
S to select a friendly target. You also see the name and health of your current target, and the color shows the approximate level of the target relative to your own.
Here is a quick info about the different colors:
- Grey:
- This monster is no challenge, you will not get experience / loot when killing it with your highest skill.
- Green:
- This monster will be an easy fight, you should have no problems killing it, you will get only a minimum amount of experience.
- Blue:
- This monsters level is a bit lower than yours, decent experience and a "normal fight"
- Yellow:
- This monster is about the same level as you, better heal up before starting a fight, good experience.
- Orange:
- This monster should only be attacked if you know what you're doing, however if you manage to kill it great experience is your reward.
- Red:
- You're probably not able to kill this monster alone, its level is quite a bit higher than yours, and the experience is even higher than orange monsters will give.
- Pink / Violet:
- This monster is way higher in level than you, if you start a fight then expect to die, it could be you don't last a single hit, but if you win you'll probably get the maximum experience.
Take a look at the
complete list of color codes by level∞ if you're curious.
"Current Tile" box:
Here you see the items which are located on the tile you are currently at.
Use your cursor arrows to navigate between the different items. To pick up an item press
G like "get", to interact with the item (open / close / etc.) press
A like "apply". Examine items by pressing
E.
Communication box:
This box is pretty self-explanatory, you can read "/shout","/tell", etc. messages here.
These are the communication commands:
- /shout <message>
- sends a message to the serverwide chat
example:
/shout What is a keyring ?
- /gsay <message>
- sends a message to all members in your group
example:
/gsay Wait a minute people, I need to rest
- /tell <playername> <message>
- sends a message to <playername>, aka whisper,private chat
example:
/tell gandalf Let us meet at the townsquare in Stoneglow
- /reply <message>
- sends a message to the last player that sent you a /tell
example:
/reply Ok, I will be there in a minute
- <message>
- sends a message to all players close to your own location
example:
Do you want a free ac+1 amulet ?
- Actions / emotes:
- Type "/help emotes" to get a list of predefined actions / emotions you can express.
example:
/dance
- If you want to express something not listed use the form "/me <action>", you probably know this from IRC and / or various messengers.
Message box:
All non communication messages are shown here like combat messages, output of probe analyses, examination of items, emotes, etc.
Tip: type "/help" to get a list of help topics in this box, for example "/help groups" will show some information about group playing.
Quick character creation Guide
Choose a name, use no numbers or special chars, usage of
- ( minus ) and
_ ( underscore ) is allowed.
Choose a
secure password, do not use your name as password, use numbers / special chars.
Race stats
Choose a race, besides different character appearance the starting stats differ slightly.
| Stat |
Human |
Half-elf |
Dwarf |
| STR |
12
|
12
|
13
|
| DEX |
12
|
13
|
11
|
| CON |
12
|
11
|
13
|
| INT |
12
|
12
|
12
|
| WIS |
12
|
11
|
12
|
| POW |
12
|
13
|
11
|
| CHA |
12
|
12
|
12
|
What do those stats do/mean ?
- STR = Strength
- affects the damage you do with melee attacks (punch & melee weapon attack) and the amount of weight you can carry
- DEX = Dexterity
- affects the damage you do with physical range attacks (throw & archery attack) and affects chances to hit & get hit by enemies physically
- CON = Constitution
- affects the maximum amount of hitpoints
- INT = Intelligence
- affects the chance to successfully cast mage spells and not fumble ( fumbling means failing to cast a spell )
- WIS = Wisdom
- affects the maximum amount of grace points ( grace is needed to cast prayers ) and slightly affects the chance to fumble prayers
- POW = Power
- affects the maximum amount of mana ( mana is needed to cast spells )
- CHA = Charisma
- does nothing currently
Weapon Skills
Choose a weapon skill, there are four different skills and you can not switch or learn additional skills later currently.
Weapon skills differ slightly in attack speed / damage they do.
Here is a list ordered from fast speed & low damage (pierce) to slow speed & high damage (impact):
- Pierce:
- Every piercing weapon like dagger, rapier etc.
- Slash:
- Every swordlike weapon like katana, broadsword etc.
- Cleave:
- All sorts of axes from handaxe to waraxe etc.
- Impact:
- Blunt weapons like clubs, hammers etc.
Now assign the five additional stat points to tweak your character and press "Create".
You will be transferred to the starting map and see an NPC (Fanrir) close to you that you should talk to, press
S to select him and
T to talk to him.
Read everything he has to say, he will give you some useful information and also your first quest.
Guide to bind keys or How to set up a macro
You just learned a spell and don't like to type "/cast <spellname>" every time to cast it and also think the
quickslot way to cast spells is not the optimum ? Read on to learn how to cast a spell, use a skill and make your communication much easier by simply pressing a key.
Basically every command in the game can be set up so that you only need to press a key and the command will be executed, which is of course way faster than typing the command manually.
Let us take a look at the "Bind Keys" dialog, open the following image in a new tab / window.
You can open this dialog by pressing
F11 or pressing
ESC , navigating to the "Key Settings" and then pressing
ENTER.
On the left side under the heading "Group" you see the different groups of commands structured by topics.
The "Movement" topic which is currently selected shows the keys assigned to all directions you can walk to.
(Here you can assign different keys if you have a laptop that doesn't have a number pad.)
The first column "Macro" contains the command that is executed when you press the key listed under "Key", if the last column "Repeat" is set to "on" the commands execution will be repeated until you stop pressing the assigned key.
Now let us assign a key to the wizard spell "magic bullet" which should be one of the first spells you learn in the game.
- Open the dialog by pressing F11 or pressing ESC , navigating to the "Key Settings" and then pressing ENTER.
- Click on the "Misc" group tag. - The "Misc" section is where you can enter all your desired macros.
- Click on an empty row. (or use the cursor up/down arrows)
- Type "/cast magic bullet" and press ENTER.
- Hit the 1 key close to your ESC key.
- Click on "Done" or press the D key, this activates your newly created macro and also closes the dialog.
Now press the
1 key, you will cast a magic bullet in the direction you are facing provided you already know the spell, have enough mana and your spell fumble value is low enough.
Here is another useful example, this one will make your communication easier:
- Open the dialog by pressing F11 or pressing ESC , navigating to the "Key Settings" and then pressing ENTER.
- Click on the "Misc" group tag. - The "Misc" section is where you can enter all your desired macros.
- Click on an empty row. (or use the cursor up/down arrows)
- Type "?M_MCON/shout " and press ENTER. (Note the extra space at the end, this saves you one key press every time you want to shout.)
- The "?M_MCON" part opens the console, remember to put this before all your communication macros.
- Hit a key of your choice, I use the key left to backspace for my "/shout " macro.
- Click on "Done" or press the D key, this activates your newly created macro and also closes the dialog.
All macros are saved in the file "keys.dat" if you prefer to edit your macros in a text editor, using the ingame method is preferable though because the chance to mess up macros is smaller that way.
Only use a text editor if you really know what you are doing.
To give you an example for a useful key setup, here is an excerpt of my "keys.dat" file, note that this is how I like to play the game, you are free to choose whichever keys you want, just make sure you don't assign two macros to the same key.
Do not simply copy and paste the following into your "keys.dat" file.
+"Misc"
039 0 "'" "?M_MCON/shout "
223 0 "world 63" "?M_MCON/gsay "
043 0 "+" "?M_MCON/reply "
049 0 "1" "/cast magic bullet"
050 0 "2" "/cast cause light wounds"
051 0 "3" "/cast firestorm"
052 0 "4" "/cast icestorm"
053 0 "5" "/cast lightning"
054 0 "6" "/cast firebolt"
048 0 "0" "/cast probe"
256 0 "[0]" "/cast minor healing"
269 0 "[-]" "/cast cure poison"
268 0 "[*]" "/cast restoration"
267 0 "[/]" "/cast remove depletion"
117 1 "u" "/use_skill find traps"
122 1 "z" "/use_skill remove traps"
119 0 "w" "/save"
This setup places priest spells close to the numpad (in the case of an emergency), communication macros close to
ENTER and the spells
targeted on monsters on the number keys under the
F1-
F8 keys.
However this is just my way of playing, have fun finding
your perfect key setup.