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(Moderators:
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subaru
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Concept Pics
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Topic: Concept Pics (Read 710 times)
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Concept Pics
«
on:
May 31, 2008, 08:58:31 am »
Hey all,
A few days ago i went around town and took a bunch of snapshots of the local flora for some concepts. I found a ton of trees that we should have, and a few plants/bushes as well.
Album located at
http://s286.photobucket.com/albums/ll108/Unislash/
I sure hope this gives us some ideas of what to make next. There's so many kinds of trees out there that we don't have
. I've started with a few of these pics already:
Cheers,
Unislash
«
Last Edit: June 01, 2008, 04:39:11 am by Unislash
»
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Forum Admin/Mapmaker
Raab
Contributor
Karma: +10/-2
Posts: 510
Re: Concept Pics
«
Reply #1 on:
June 01, 2008, 07:50:10 pm »
Haha cool. :]
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Brandon
Artist
Player Relations.
R.I.P Sammy || 10/2/77 - 11/16/07
IGN : Raab
*currently working on : Elves(players)*
*progress : 49/74 (66.21%)*
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: Concept Pics
«
Reply #2 on:
June 02, 2008, 04:30:45 am »
Hey, nice to see you, Raab
You should try to draw some of the scenery i have taken pics of. And hey, no animating! lol
Just make sure to draw them at the right angle (as these pics are not
)
Cheers,
Unislash
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Forum Admin/Mapmaker
Raab
Contributor
Karma: +10/-2
Posts: 510
Re: Concept Pics
«
Reply #3 on:
June 02, 2008, 11:09:53 pm »
Haha yeah it's nice seeing you again too :].
I can try lol, I haven't drawn anything for a long time lol, I've actually been busy for once heh.
Yeah of course lol.
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Brandon
Artist
Player Relations.
R.I.P Sammy || 10/2/77 - 11/16/07
IGN : Raab
*currently working on : Elves(players)*
*progress : 49/74 (66.21%)*
subaru
Moderator
Karma: +28/-4
Posts: 530
Re: Concept Pics
«
Reply #4 on:
June 04, 2008, 12:03:00 am »
what a bulky album!! ive tried a few times recreating some of these concepts into a game graphic... but each result doesnt seem as though it would fit into game nicely... but ill keep trying and hopefully soon get a nice one :]
~missy
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~*~Whats important is not how you start, but how strong you finish~*~
funny quote from ellwoodblues: "and to keep Subaru from wanting to hunt you down with her specially made "Beating Stick +1 of Kneecaping Double Posters.""
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: Concept Pics
«
Reply #5 on:
June 04, 2008, 01:38:09 am »
A little tip that seems to help me turn my creations into things that fit in:
1) Make the contrast greater
2) Darken it a bit
This helps because i find myself often drawing with colors that are too similar and too bright--even when i try to over-emphasize it
. So, if it isn't fitting in because it sticks out or blends into the grass (which happens all the time when i try to make something with green in it), try this tip
Cheers,
Unislash
PS: Concepts are generally meant to be used as a model; not to be used as image manipulation. Just so we all are on the same page
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Forum Admin/Mapmaker
subaru
Moderator
Karma: +28/-4
Posts: 530
Re: Concept Pics
«
Reply #6 on:
June 04, 2008, 02:22:07 am »
that sounds like a good idea actually, ill try that next time thanks :]
most of the time i get frustrated because daimonin graphics are so small! it doesnt leave much room for work to be done :[ and if i do make something huge and resize it, the details arnt even recognizable... :[
anyway ill try to do another one and if its anywhere near 'ok' ill post it up :]
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~*~Whats important is not how you start, but how strong you finish~*~
funny quote from ellwoodblues: "and to keep Subaru from wanting to hunt you down with her specially made "Beating Stick +1 of Kneecaping Double Posters.""
ThePlaneskeeper
Administrator
Karma: +45/-23
Posts: 1223
Re: Concept Pics
«
Reply #7 on:
June 04, 2008, 02:34:53 pm »
re: details being too small- don't try to make details like you normally would, but instead try to make them with as few pixels as possible. I always make details a quarter of what they really should be, and let the mind fill in the rest. For example, if i was to make a pirate, I would put a red bandanna on the person, and a white smudge on the shoulder. The white smudge being a skull, but you can't tell that because its so small. The idea is, however, that the details are there, and players will imagine them to be accurate to the scale being used.
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(Moderators:
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