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Daimonin Forum  |  Contributions  |  Graphics (Moderators: Sherock, subaru)  |  Topic: DAIMEX - script for Blender, for easy rendering for Daimonin « previous next »
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Topic: DAIMEX - script for Blender, for easy rendering for Daimonin  (Read 2707 times)
smacky
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« Reply #15 on: April 28, 2008, 08:43:33 pm »

I agree with Grunt actually, although it depends what the definition of 'have [the light source] diirectly above (or slightly offset) so shadows are always drop shadows (like Torchwoods male human)', to use my actual word, and 'side-light' actually are.

I am thinking of maybe 30 degrees of the vertical. Given the isometric view the light source would need to be as if to the left or right of the player-behind-the keyboards head I think (so to the south or east).

Also, what I wrote while Grunt was posting, which I think agrees with his post:
Quote
so the shadows look good on the obj and don't interfere with other objs i think so the shadow accentuates the shape/texture of the obj without itself being a focus of attention Smiley

Quote from: Grunt
i must insist on unifying our light sources.
Yes.

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rotating with camera, so in fact, only object rotates, while his shadow points still in the same direction.
But I don't understand this. Huh?
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LordGrunt
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« Reply #16 on: April 28, 2008, 11:40:08 pm »

"rotating with camera, so in fact, only object rotates, while his shadow points still in the same direction."
in other words, if 1 object have 2 facings, 131 and 151, shadow drops (or not Smiley ie only on itself) only to NE for example
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Daimonin Forum  |  Contributions  |  Graphics (Moderators: Sherock, subaru)  |  Topic: DAIMEX - script for Blender, for easy rendering for Daimonin « previous next »
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