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Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: First Try « previous next »
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Topic: First Try  (Read 2217 times)
Nobbit
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« Reply #30 on: January 24, 2008, 03:19:39 pm »

very nice, noco, I'll happily take a drink Cheesy
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Unislash
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« Reply #31 on: January 28, 2008, 09:27:02 pm »

Hey, ug, noco, is there any way that you can get a different image hoster? Your current image hoster forces me to go into a heavily framed slideshow and it is just rather cumbersome. Imageshack is what i use, and it works very well for me Smiley

Cheers,
Unislash
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NoCo1
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« Reply #32 on: February 05, 2008, 11:12:02 am »

A new step forward! I improved Nysund a little bit!

Look here : http://fotos.web.de/noco1/daimonin

updated picture :
    nysund_overview.jpg
new pictures :
    nysund_0304.jpg
    nysund_0402.jpg
    nysund_0403.jpg
    nysund_0404.jpg

There are now the following buildings :
    Church
    Farm
    Stable
    Tavern
    Mill
    Smithy
    Merchants Guild
    Mayors House
    Nysund Townhall
    Townguards Office
    Weapon Store
    Food Store
    Potions Store
    several Houses
    Storage Buildings

Atm I'm finishing several surroundings, the first floors and basements of some of these buildings and the eastern Gate.
Afterwards I'm going to improve the NPC-Dialogs and add several Quests I've planned.

Just one question :
I've put in several "save-beds" in the "non-public" houses.
Do I need the appartement-script for Nysund instead?


Noco

@Unislash : Sorry about the discomfort!   Embarrassed  I'll think about it. May I find something better to show my graphix.
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grommit
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« Reply #33 on: February 05, 2008, 12:14:18 pm »

Re: save beds -
You can put save beds anywhere - you will respawn at the last applied save bed if you die. However, it is not an apartment (unless you make it so) - you cannot leave stuff around and expect it to be there when you get back.

If you want a house (or something) to be like an apartment, it has to be on its own map. You enter it by an exit (say stairs up) where you set the map type to be "unique". Then to leave this special map (by stairs down exit, say), you have to set the map type to "multiplayer map" - NOT "default" otherwise it will inherit the unique property and you will never get back to the multiplayer world!  No script is needed.

If you like to fix the spelling, it's "Smithy" not "Smithery" (and Tavern has no 'e' on the end) Smiley

Great maps as usual. You need to get these on the test server so we can wander around.
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NoCo1
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« Reply #34 on: February 05, 2008, 12:25:10 pm »

Thank you for your instant reply Grommit!

My intention was to create a gate (connection) to the private appartements like in Stonehaven or Stoneglow.  
So, am I allowed to connect this gate to the official released appartements? Or should I create some new ones?
I just asked because I'm not sure about the use of the LUA-Script for Appartement teleportation.

Noco

Btw.: Thanx for your correction! (I'm not a native Speaker-I'll try to fix my spelling!  Cool )
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Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: First Try « previous next »
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