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Daimonin Forum  |  Community  |  Game rules  |  Topic: General Interpretation of the Game Rules « previous next »
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Topic: General Interpretation of the Game Rules  (Read 809 times)
smacky
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« on: February 11, 2007, 04:04:17 pm »

    Introduction

     This document describes how the Vols will generally interpret and enforce the Game Rules.

     It is not intended to be a hard and fast reference work and it is inevitable that different Vols will handle matters in slightly different ways. It is not possible to strictly regulate human behaviour (no, lets not talk about '1984' Wink).

     That said, the following is intended as far as possible to allow both the conflicting ideals of certainty and flexibility within the Game Rules. Therefore, if you feel that a Vol decision has blatantly contradicted the spirit or letter of a rule, as expressed in that rule's detailed explanation sticky, or has gone against the intention of this document, you should make an official complaint to the Complaint Department.

    [/list]
      General approach by category

       TODO

        Abuse of the game

         TODO

          Disruption of the game

           TODO

          [/list]
          [/list]
            Abuse of the community

             TODO

              Offensive behaviour

               TODO

              [/list]
              [/list]
                Abuse of the rules

                 TODO

                  Criticism vs. ranting

                   TODO

                  [/list]
                  [/list]
                  [/list]
                    Types of disciplinary action that may be taken

                     For most rules a warning will generally be given before any penalty is enforced.

                     TODO

                      Warnings

                       Ideally a warning will be in a form which tells you which rule is being violated or is likely to be violated if the current behaviour continues and exactly what that violating behaviour is. However, there is no required form for a warning: the reality is that sometimes situations, particularly those involving multiple participants, develop faster than a Vol can type. Therefore in the interests of utility the warning may not contain all of this ideal information and may appear somewhat terse. Try not to get too precious about this.

                       Warnings are always optional. If given, they may be privately communicated (eg, via /tell) or publically communicated (eg, via /shout) according to the discretion of the Vols. They may be directed towards an individual, a group, or everyone. However they are communicated they are equally valid and should be respected.

                       A warning does not 'mark' you as a troublemaker and if it is heeded that is the end of the matter (although see below). However, it is exactly what it says it is: a warning that if the present course of action continues it will result in a penalty being imposed.

                       TODO

                      [/list]
                        Penalties

                         TODO

                          Kick

                           A kick forcibly disconnects a particular character from the game. You will not be able to log back in straight away, but after about a minute you can.

                           A kick is often used simply to get your attention; a kind of glorified warning. Kicks are valid penalties for all rules. The detailed explanation sticky for the individual rule will specify whether you should expect a single kick or multiple kicks for an otherwise isolated violation of that rule.

                          [/list]
                            Mute

                             A mute prevents a particular character from communicating in any way in the game for a certain period of time.

                             The detailed explanation sticky for an individual rule will specify the approximate recommended length of time of a mute for an otherwise isolated violation of that rule. This is done by classifying the suggested mute times as follows:

                            • A very short mute is anything up to 5 minutes;

                            • A short mute is anything up to 20 minutes;

                            • A medium mute is anything up to 1 hour;

                            • A long mute is anything up to 3 hours;

                            • A very long mute is anything up to 12 hours;

                            • A permanent mute is anything longer than 12 hours, although it may be topped up at any time at the discretion of the Vols.

                            [/list]
                              Ban

                               A ban can be either a character ban or an IP ban.

                               A character ban prevents anyone from logging into a particular character for a certain period of time.

                               An IP ban prevents a specific IP or range of IPs from logging into Daimonin at all for a certain period of time.

                               The detailed explanation sticky for an individual rule will specify the approximate recommended length of time of a ban for an otherwise isolated violation of that rule. This is done by classifying the suggested ban times as follows:

                              • A very short ban is anything up to 3 hours;

                              • A short ban is anything up to 1 day;

                              • A medium ban is anything up to 1 week;

                              • A long ban is anything up to 1 month;

                              • A very long ban is anything up to 1 year;

                              • A permanent ban is anything longer than 1 year, usually literally meaning permanent.

                              [/list]
                              [/list]
                              [/list]

                              This document was automatically generated from DaiML source.
                              Last modified: 2007-02-15T15:32:01.413Z
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