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LordGrunt's Thread
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Topic: LordGrunt's Thread (Read 6839 times)
LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's sticky
«
Reply #60 on:
May 10, 2008, 03:48:17 pm »
another one, differences better visible due to the text on white sheets.
1. downscale (240x480 => 48x96) using imagemagic filter: CatRom
2. downscale (240x480 => 48x96) using imagemagic filter: Lagrange
3. downscale (240x480 => 48x96) using imagemagic filter: Lanczos
4. render in PovRay directly to 48x96 => HQ antialiasing
5. render in PovRay directly to 48x96 => standard antialiasing
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Gadu-Gadu: 8194627
Nobbit
Lesser Moroch Avatar
Karma: +23/-11
Posts: 772
Re: LordGrunt's sticky
«
Reply #61 on:
May 10, 2008, 06:43:21 pm »
lol, tpk, i like the last one cause i think it looks a bit like 3d-plate (continents made of sand etc.)
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Check my "Cursed Ring Collection" including all kinds of cursed stuff in the Galleries
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: LordGrunt's sticky
«
Reply #62 on:
May 10, 2008, 07:40:51 pm »
On the global tables: 4th, and definitely not the last one
On the signs: 3rd, because the smoothing on the long diagonal edges is better.
I'd suggest using the 4th technique for most, as it is the most sharp. However, if it's got long, prominent diagonals, use one that smooths a tad more.
Cheers,
Unislash
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Forum Admin/Mapmaker
grommit
Demonic High Priest of Moroch
Karma: +26/-2
Posts: 2471
Re: LordGrunt's sticky
«
Reply #63 on:
May 10, 2008, 10:37:49 pm »
Agree with TPK. The moon in the last one is triangular - all the other ones are circular as they should be.
By the way, my table-tennis joke was because the orbit of the outer moon doesn't look right - it seems to bounce back and forth, rather than go round behind the planet like the inner one does (hope that's a more positive contribution than previously!).
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LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's sticky
«
Reply #64 on:
May 11, 2008, 12:51:27 am »
thanks for opinions. in theory, my laptop lcd should be good quality, but its quite high resolution (1440x900) so i dont see details as much as i would like to.
about wolrd model: there is 1 sun and 2{!} moons. moons are set on different orbit for better visibility. and yes, they run in 2 different directions
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Gadu-Gadu: 8194627
LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's sticky
«
Reply #65 on:
May 11, 2008, 05:20:36 am »
flying carpet, i bet it *will* be usefull somewhere...
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Gadu-Gadu: 8194627
LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's sticky
«
Reply #66 on:
May 11, 2008, 07:14:03 pm »
now working on smoke, for DP scenery. cant make gif out of it, dunno why.
these are all 9 frames on black background.
it is still not perfect, but its quite hard to control the script i found for it. and rendering takes forever.
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Gadu-Gadu: 8194627
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: LordGrunt's sticky
«
Reply #67 on:
May 12, 2008, 05:12:57 am »
Grunt, you should check out this thread i made a few days ago:
http://www.daimonin.com/empty-t7009.0.html
You may get some inspiration
Cheers,
Unislash
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Forum Admin/Mapmaker
Torchwood
MapMaster
Karma: +34/-5
Posts: 946
Re: LordGrunt's sticky
«
Reply #68 on:
May 12, 2008, 06:28:59 am »
(Animated) GIF doesn't support transparency - RGB only (I think) ... and I'm guessing your smoke has a lot of transparency?
Once you've got smoke done - how about a nice campfire with flames? After alll ... there's no smoke without fire as they say
.
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Torch
Torchwoods Artwork
DAIMEX - Use Blender for Daimonin
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LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's sticky
«
Reply #69 on:
May 12, 2008, 07:01:21 pm »
added few dead/almost dead trees to first post.
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Gadu-Gadu: 8194627
thunderstarstruk
Ancient bone dragon
Karma: +7/-2
Posts: 223
Re: LordGrunt's sticky
«
Reply #70 on:
May 13, 2008, 03:19:19 pm »
i like the telescope-- maybe we could put them places so you could see farther away?
ooooh or someone could script a sky with constellations... it could be a part of a quest for a magic spell maybe? i dunno just thinking big ^^
*summer is almost heerreeeeee!!!*
hey maybe we can have a beacdh party at illuma sometime! I'll see what I can do about some graphics
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It has to be fun. If it is not fun, it has to be moving.
If it is not fun or moving, maybe we can poke it with a stick and make it mad.
I am Stealthxstar
:mrgreen:
grommit
Demonic High Priest of Moroch
Karma: +26/-2
Posts: 2471
Re: LordGrunt's sticky
«
Reply #71 on:
May 25, 2008, 03:40:32 pm »
Grunt - I'd like to use one of your pavilions, so that if you enter, you are moved by an invisible exit to an inside map (bit like the Tardis). Would it be possible to make a wall set to match the pavilions? I don't know if rounded walls would be easy to do (and have the bits fit together), but I think a standard square wall set wouldn't look right.
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thunderstarstruk
Ancient bone dragon
Karma: +7/-2
Posts: 223
Re: LordGrunt's sticky
«
Reply #72 on:
June 24, 2008, 05:21:05 pm »
we could have a dai circus
someone make a juggling clown arch/graphics
Logged
It has to be fun. If it is not fun, it has to be moving.
If it is not fun or moving, maybe we can poke it with a stick and make it mad.
I am Stealthxstar
:mrgreen:
LordGrunt
Administrator
Karma: +7/-1
Posts: 289
Re: LordGrunt's Thread
«
Reply #73 on:
September 15, 2008, 10:46:45 pm »
heya, i'm back for some time, can't promise anything though
here's a question about inside walls for pavilion. take a look here:
while white walls is obvious thing to make, i have doubts how to deal with grey areas.
another thing is the size of the space you intend to create inside the tent. if using rectangle or maybe 8-sided walls there are no limits, but fully rounded can be made only to a limited number of wall images, thus limiting the size of the circle.
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Gadu-Gadu: 8194627
Torchwood
MapMaster
Karma: +34/-5
Posts: 946
Re: LordGrunt's Thread
«
Reply #74 on:
September 16, 2008, 07:25:47 am »
I think go for 8-sided. Yes, I agree it won't quite match the "circular" shape of the paviliion from the outside, but that small visual error is more than compensated for by (1) ease of making the wall images and (2) ease of mappers using them how they want.
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Torch
Torchwoods Artwork
DAIMEX - Use Blender for Daimonin
Blender for Daimonin Tutorial
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