Daimonin
Members login
Sign Up!      problems?
N F
* Daimonin Forum
Home Help Search Calendar

Welcome Guest, you have to register to post here.
Search

News

Stats
74032 Posts in 6703 Topics by 8113 Members
Latest Member: honda
Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: Lord's Sewers and Dungeons « previous next »
Pages: 1 [2] Go Down Print
Topic: Lord's Sewers and Dungeons  (Read 1101 times)
Anchakor
Multi-headed dragon
*


Karma: +13/-8
Posts: 656



View Profile
« Reply #15 on: July 19, 2008, 10:33:21 pm »

The batch processor idea is a step back IMHO...
I don't see a problem, as long as it's there someone to code it (and that I sense is the problem Smiley ), to implement my idea, which I think is clearly the most flexible... (it's good to expect anything from the future - the result of the batch conversion wouldn't be revertible)
Even better would be if there was one server-wide default configuration for empty tiles, which could be overridden by a map-wide configuration...
Logged

- best system I've ever had pleasure with Smiley

grommit
Administrator
*
*
*
*
*


Karma: +27/-2
Posts: 2481



View Profile
« Reply #16 on: July 21, 2008, 12:07:56 pm »

Re Unislash's grass comments - also I just noticed they don't appear to be randomised.
Logged
Pages: 1 [2] Go Up Print 
Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: Lord's Sewers and Dungeons « previous next »
Jump to:  

Page created in 0.068 seconds with 20 queries.
Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks
Copyright 2008 Daimonin MMORPG  •  Terms of Service  •  XHTML  •  Daimonin sourceforge open source project