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Daimonin Forum  |  Project News  |  Official announcements  |  Programmers' blogs  |  Topic: polyveg 2005-04-13 « previous next »
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Topic: polyveg 2005-04-13  (Read 472 times)
polyveg
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« on: April 13, 2005, 04:48:46 am »

While the tile-engine we need to build upon ogre3d is the most frustrating job, i decided to do some model stuff in between.
Red has send me some models to start with, so we will be able to switch weapons/shields (equipped by our hero) in client3d very soon.
After that is done, i will code the texture switching for customizing the hero. We can already switch the texture of our first 3d enemy - the scorpion.
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Cheristheus
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« Reply #1 on: April 13, 2005, 09:50:18 pm »

Great, nice to hear - er read Smiley

Cher Smiley
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Cher Smiley
polyveg
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« Reply #2 on: April 14, 2005, 10:51:04 am »

You can see it, too.
It's in the cvs now.
For win binary you can look here: http://people.freenet.de/client3d/
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