thanks

the perspective seems different between the player object, the floor tiles...
perspective of submesh (tiles) is optimzed for hologram-devices (dev/holo1), perhaps you are using an unsupported display?
for these kind of devices tiles will get some perspective, after i have choosen a practical way to blit all that stuff. there are still some problems on it.
but atm i am not sure about the tiles format (testing in progress) and ogre still hates me...