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polyveg 2005-05-02: interlude
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Topic: polyveg 2005-05-02: interlude (Read 393 times)
polyveg
Administrator
Karma: +6/-1
Posts: 164
polyveg 2005-05-02: interlude
«
on:
May 02, 2005, 06:07:21 am »
now, that the client3d is nearly done, i decided to make the artists happy.
i am coding a little editor where you can change some settings in mesh.xml / skeleton.xml like:
- animation time
- material names
- model size (perhaps)
will be done in fltk.
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red
Orc warlord
Karma: +0/-0
Posts: 104
polyveg 2005-05-02: interlude
«
Reply #1 on:
May 03, 2005, 06:50:48 pm »
Hey,
sry been busy for a couple of days again
.
but this sounds great. especially for those little adjustments, with names and animation time.
greets red
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