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Daimonin Forum  |  Project News  |  Official announcements  |  Programmers' blogs  |  Topic: polyveg 2006-03-26 « previous next »
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Topic: polyveg 2006-03-26  (Read 1697 times)
polyveg
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« on: March 26, 2006, 07:17:45 pm »

picture3 gives you a view to the latest client3d version.
http://people.freenet.de/client3d/

changelog:
- the facial animation demo made it into the gui.
  (the ogred3d max exporter is not yet ready for our own stuff)
- red is on a list of animations - we will have hundreds of them.
- we have 2 loading pictures made by a friend of mine.
- ThePlaneskeeper has drawn some npc-selection gfxs.
  in the end they will show conditions, etc
-  the tileselection is shown by a particle effect.
- many cleanups.

the binary version meanwhile outdated again (no npc selection).
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yogibayer
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« Reply #1 on: March 27, 2006, 12:47:40 am »

Looks awesome.  I can't wait
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Had to copy Twiztid's sig idea Smiley

Magicstorm's Stats
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polyveg
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« Reply #2 on: March 28, 2006, 07:52:45 pm »

@yogibayer
atm, you seems to be the only one interested in client3d.
so i will send you a pm as soon as i implement the new model red just send me (16 anims ) .
casting & weapon, shield and armor toggle will be active again.
player selection will work.
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Kdyne
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« Reply #3 on: March 28, 2006, 09:12:34 pm »

It looks a bit like Eternal Lands, but anyway, nice!

I presume Beta3 won't be playable on the main server after the new version is released?
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smacky
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« Reply #4 on: March 28, 2006, 09:45:32 pm »

No it won't. The next version is beta 4. You'll need to download the beta 4 client to play (although I think I'm right in saying this will require nothing other than the resources/hardware beta 3 already requires so if you can play now you will be able to play then).

But this is totally unrelated to client3d which won't be able to play anything for a while, let alone b3/b4.

The screenshots look nice, Polyveg. I'm currently trying to update my system so I can compile and run client3d myself.
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polyveg
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« Reply #5 on: April 01, 2006, 10:04:36 am »

Quote
The screenshots look nice

this is only the beginning. there are some nice features on my todo list.

Quote
I'm currently trying to update my system so I can compile and run client3d myself.

keep on trying Wink
red has send me a model with 30 anims.
there are still some max->ogre3d exporter problems, but you must see this in action...
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polyveg
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« Reply #6 on: April 04, 2006, 06:55:33 am »

for creating another interactive demo, red and me didn't sleep for 2 days now.
it should be in the download section before weekend.
all features i have already coded will be in.
e.g:
- toggle weapons
- togle shields
- toggle cloth
- particles (firesword, tile selection)
- player selection
- lots of animations (red was a bit lazy, so we only have 1 of our 1024 models ready yet)
- gui stuff
- movement
- tree planting
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ThePlaneskeeper
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« Reply #7 on: April 04, 2006, 09:27:58 am »

horray!!!
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Sherock
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« Reply #8 on: April 04, 2006, 12:19:26 pm »

Wow this is of course way beyond the beta four release, I suppose that this 3d client is going to be quite a bit more difficult to implement and a couple years off?

It is looking very nice keep up the good work.
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smacky
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« Reply #9 on: April 04, 2006, 06:58:44 pm »

Smacky laughs! Smacky dances! Smacky cheers!

I've done it. I've installed client3d. And it only took 6 days. Woohoo!

I have one problem. The mouse pointer just appears as a scattering of pixels, nearly impossible to see except on the dark background. Any ideas?

Oh, and one oddity. My little man seems stuck in the axe-cleaving animation, which is fine by me. But I have a second little man in the water near the top left. Why?
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polyveg
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« Reply #10 on: April 04, 2006, 07:57:58 pm »

@Sherock
i think we will have the first "playable" version before end of year.

@smacky
cvs is outdated (cvs was down a while), i will update today or tomorrow.
you should try again tomorrow.
the second guy is a medical aidman. he is there in case the fighter cut one of his toe.
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smacky
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« Reply #11 on: April 04, 2006, 09:20:09 pm »

Can I just install newer builds over my old installation or do I need to do something fancy first?

(If this is a stupid question, my excuse is, I can usually keep working at things until they do what I want but basically I'm a noob.) Smiley
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longir
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« Reply #12 on: April 05, 2006, 12:30:05 am »

to some extent you can....there will come a point though where the B3 client won't work with the new server packages and the new client packages won't work with B3 server.
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DM
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Mostly retired from playing
smacky
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« Reply #13 on: April 05, 2006, 12:44:08 am »

I'm only referring to Client3d which (currently) isn't in communication with any server (or is it?).
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Ratix
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« Reply #14 on: April 05, 2006, 12:53:02 am »

*Can't wait to plant some evil trees*
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