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Daimonin Forum  |  Project News  |  Official announcements  |  Programmers' blogs  |  Topic: polyveg 2006-03-26: Interactive demo « previous next »
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Topic: polyveg 2006-03-26: Interactive demo  (Read 2058 times)
polyveg
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« Reply #15 on: April 11, 2006, 08:07:03 pm »

@sherock
client3d has nothing to do with beta4.

@unislash
use my binary pack or wait for codeblocks rc3 Wink

meanwhile i have done some tileengine stuff again:
- increased the resolution.
- speed up.
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ThePlaneskeeper
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« Reply #16 on: April 11, 2006, 09:26:39 pm »

uhhh... increased resolution? does that mean i need to make tiles a different size now, cause they were 128x128, right?
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Unislash
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« Reply #17 on: April 12, 2006, 03:26:06 am »

Lol, well, the reason i was trying to get codeblocks to work was because... well, i have no CVS server compiled soo...

I guess i get to rollback eh?

Cheers,
Unislash
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polyveg
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« Reply #18 on: April 12, 2006, 07:17:44 pm »

@ThePlaneskeeper
the tile size of the source images is still 128x128.
the engine splits every tile into 4 subtiles.

@Unislash
for the server you can still use rc2.
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polyveg
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« Reply #19 on: April 13, 2006, 11:31:24 pm »

i used the same tile-gfx for this shots.

before subtiles:


with subtiles:
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Unislash
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« Reply #20 on: April 14, 2006, 04:40:43 am »

Much better poly Smiley. Much better

Unislash
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smacky
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« Reply #21 on: April 14, 2006, 06:20:04 pm »

Very nice. The lates CVS also gives me a big fps increase: 800x600 fs, 238 fps average (up 23). Cheesy
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