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polyveg 2006-03-26: Interactive demo
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Topic: polyveg 2006-03-26: Interactive demo (Read 1942 times)
polyveg
Administrator
Karma: +6/-1
Posts: 164
polyveg 2006-03-26: Interactive demo
«
Reply #15 on:
April 11, 2006, 08:07:03 pm »
@sherock
client3d has nothing to do with beta4.
@unislash
use my binary pack or wait for codeblocks rc3
meanwhile i have done some tileengine stuff again:
- increased the resolution.
- speed up.
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ThePlaneskeeper
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Karma: +47/-23
Posts: 1228
polyveg 2006-03-26: Interactive demo
«
Reply #16 on:
April 11, 2006, 09:26:39 pm »
uhhh... increased resolution? does that mean i need to make tiles a different size now, cause they were 128x128, right?
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Unislash
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Karma: +24/-4
Posts: 2309
polyveg 2006-03-26: Interactive demo
«
Reply #17 on:
April 12, 2006, 03:26:06 am »
Lol, well, the reason i was trying to get codeblocks to work was because... well, i have no CVS server compiled soo...
I guess i get to rollback eh?
Cheers,
Unislash
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polyveg
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Karma: +6/-1
Posts: 164
polyveg 2006-03-26: Interactive demo
«
Reply #18 on:
April 12, 2006, 07:17:44 pm »
@ThePlaneskeeper
the tile size of the source images is still 128x128.
the engine splits every tile into 4 subtiles.
@Unislash
for the server you can still use rc2.
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polyveg
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Karma: +6/-1
Posts: 164
polyveg 2006-03-26: Interactive demo
«
Reply #19 on:
April 13, 2006, 11:31:24 pm »
i used the same tile-gfx for this shots.
before subtiles:
with subtiles:
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Unislash
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Karma: +24/-4
Posts: 2309
polyveg 2006-03-26: Interactive demo
«
Reply #20 on:
April 14, 2006, 04:40:43 am »
Much better poly
. Much better
Unislash
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smacky
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Karma: +114/-96
Posts: 5251
polyveg 2006-03-26: Interactive demo
«
Reply #21 on:
April 14, 2006, 06:20:04 pm »
Very nice. The lates CVS also gives me a big fps increase: 800x600 fs, 238 fps average (up 23).
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