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Daimonin Forum  |  Project News  |  Official announcements  |  Programmers' blogs  |  Topic: polyveg 2006-04-23: Water « previous next »
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Topic: polyveg 2006-04-23: Water  (Read 774 times)
polyveg
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« on: April 23, 2006, 09:51:34 am »

i have started to rewrite the water-part of the tileengine.
the spume is still missing, but you can see that the water is now moving up and down a bit and it has transparency, so the tiles below waterlevel need a bit work too.

http://www.zippyvideos.com/3324014864895936/client3d_2006-04-23/
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ThePlaneskeeper
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« Reply #1 on: April 23, 2006, 07:29:39 pm »

Now al you need to do is make the water "rush" the shore... so you get some small "wave" effect. =)  It looks really good, keep up the good work!
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Sherock
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« Reply #2 on: April 23, 2006, 11:44:56 pm »

ohh that is so sweet !!  LOL was that a sword of lsr fire?  and the character did the cool move( runs hand through his hair ) LOL   looking great POLYVEG !!
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polyveg
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« Reply #3 on: April 24, 2006, 02:22:03 pm »

@ThePlaneskeeper:
thats what i meant when i was talking of spume.
just send me some nice pics (we will also need water gfx, sea ground, etc)  for it and i will put them in.

@Sherock:
forget about the firesword, its mine. nobody else is allowed to wear such strong magic items. :evil:
the animations are from red, you can see all of them in the binary pack in the download section.
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