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polyveg 2006-04-30: Tree
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Topic: polyveg 2006-04-30: Tree (Read 1380 times)
polyveg
Administrator
Karma: +6/-1
Posts: 164
polyveg 2006-04-30: Tree
«
on:
April 30, 2006, 08:37:59 am »
shame on red!
he sends me a dingens tree, though he knows the fighter has a allergy on that type of tree. now he must do some scratching. i have instantly contacted my dermatologist and here is what he said: "1) Do some sports 2) heat is good for you 3) put dragon blood cream on"
i told the fighter and he is doing some sports now - but there is still no dragon to kill... red!!!
http://www.filefactory.com/?49d68f
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Gecko
Administrator
Karma: +4/-0
Posts: 817
polyveg 2006-04-30: Tree
«
Reply #1 on:
April 30, 2006, 11:17:39 am »
Hehe, there are other things than trees that can give you rashes there.
Congratulations on a great-looking tree, guys! This is looking better and better =)
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Daimonin developer, admin and moderator.
Weimar
Common Human
Karma: +0/-0
Posts: 62
polyveg 2006-04-30: Tree
«
Reply #2 on:
May 01, 2006, 08:34:20 am »
Man
am I looking forward to the 3D client!
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smacky
Administrator
Karma: +120/-101
Posts: 5385
polyveg 2006-04-30: Tree
«
Reply #3 on:
May 01, 2006, 01:28:35 pm »
Very nice guys. Although I'd suggest that in future he put down his flaming sword before doing push-ups.
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polyveg
Administrator
Karma: +6/-1
Posts: 164
polyveg 2006-04-30: Tree
«
Reply #4 on:
May 01, 2006, 01:54:49 pm »
@geck0: tell us about your experiences
@Weimar: perhaps you can help to speed up this. we are in need of gfx, models and code...
@smacky: read #2
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smacky
Administrator
Karma: +120/-101
Posts: 5385
polyveg 2006-04-30: Tree
«
Reply #5 on:
May 01, 2006, 03:44:13 pm »
Heat is good for you. Chargrilling is not.
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Weimar
Common Human
Karma: +0/-0
Posts: 62
polyveg 2006-04-30: Tree
«
Reply #6 on:
May 02, 2006, 12:32:58 am »
Quote from: "polyveg"
@Weimar: perhaps you can help to speed up this. we are in need of gfx, models and code...
I'd love to, but I don't know C++, I've never gotten good at modelling, and I'm mad busy finishing up school right now
Watching stuff happen is fun, though.
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Unislash
Administrator
Karma: +24/-4
Posts: 2329
polyveg 2006-04-30: Tree
«
Reply #7 on:
May 02, 2006, 01:03:25 am »
Great job polyveg! So much better than the last version i played
Red is also doing some nice models i see.
Cheers,
Unislash
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Forum Admin/Mapmaker
red
Orc warlord
Karma: +0/-0
Posts: 104
polyveg 2006-04-30: Tree
«
Reply #8 on:
May 02, 2006, 08:47:35 am »
Sry polyveg, sry.
im making the dragon now,
dont hit me...
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Sub- Admin, 3d Artist.
polyveg
Administrator
Karma: +6/-1
Posts: 164
polyveg 2006-04-30: Tree
«
Reply #9 on:
May 03, 2006, 03:03:35 pm »
@unislash
after client3d 1.0 - nobody will talk about wow anymore.
@red
not a golden one please. i like them in 255,0,0
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Unislash
Administrator
Karma: +24/-4
Posts: 2329
polyveg 2006-04-30: Tree
«
Reply #10 on:
May 04, 2006, 01:49:58 am »
Polyveg: you could take that two ways. The first one that came to me was that it will take you such an incredibly long time to make 1.0 that everyone will have forgotten about WoW
.
The second, and probably the one you were wanting, is that it will be awesome.
Chances are that it will be both
Cheers,
Unislash
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Forum Admin/Mapmaker
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