i have improved the movement in the client3d alot.
for this i have devided each tile of the terrain into 8x8 pieces for walking.
each of this subtiles has its own walkable flag.
we also have a (very basic) pathfinding (client sided) to get rid of the bad client2d effects like walking into the altar.
its still running a bit "ugly" on slow boxes

dead mobs are vanishing after a few seconds, and the gui has some more features, ...
its already in the cvs and i will make a new demo - soon.
i think now its time to talk to the server to get a step into the "real world".