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Daimonin Forum  |  Project News  |  Official announcements  |  Programmers' blogs  |  Topic: polyveg 2006-09-10: movement « previous next »
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Topic: polyveg 2006-09-10: movement  (Read 598 times)
polyveg
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« on: September 10, 2006, 03:18:50 pm »

i have improved the movement in the client3d alot.
for this i have devided each tile of the terrain into 8x8 pieces for walking.
each of this subtiles has its own walkable flag.
we also have a (very basic) pathfinding (client sided) to get rid of the bad client2d effects like walking into the altar.
its still running a bit "ugly" on slow boxes Sad

dead mobs are vanishing after a few seconds, and the gui has some more features, ...

its already in the cvs and i will make a new demo - soon.

i think now its time to talk to the server to get a step into the "real world".
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clobber
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« Reply #1 on: September 10, 2006, 03:20:55 pm »

This is sounding really good PV.
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Posted by Clobber

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