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Pages: [1] 2 3 ... 46
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Community / Community chat / Re: Guess Who is back ^^
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on: January 05, 2009, 03:10:00 pm
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Hey WB Zilla... Unfortunately you would find that not many people play Daimonin these days... but that is going to change when next release is out - you know, two weeks... 
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2
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Development / Suggestions / Dynamic difficulty
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on: January 03, 2009, 03:45:31 pm
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Topic split because it's OT to the original thread, but a worthwhile discussion in general -- SmackyOk maybe you are right about the performance...  For me this feature is unimportant... Yes I was thinking to in effect allow maps to autotailor themselves (in terms of mob strength anyway) to the player(s). I guess this only really makes sense on instances.
But for example, you might record the time the player/group enters the map and then compare it to the time they reach a given point. If the time taken is too little, the map difficulty is too low, so increase it. Future spawns will be relative to this new difficulty (but bear in mind that the players will still be the same level, so care is needed). Or match map difficulty to player level. So if the player levels in the dungeon, the dungeon gets harder. Ugh, this seems awfully like Oblivion and the reason why it sucked...
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3
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Project News / Programmers' blogs / Re: New stream: autogen
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on: January 03, 2009, 01:39:54 pm
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Well every time something spawns you have x properties randomized which means generating x random numbers and doing some floating point math with them... combined with fact that 100 spawns per second is no way impossible, this could slow the server... especially if it was done in lua...
The mapmaker thing was that the properties would be randomized when you place the mob on the map in gridarta (according to arch file), server code would be unchanged.
100 mobs in spawnpoint is pretty crazy idea, but part of your idea could be well used - the randomization I talked about for mapmaker could be done by server startup script so every restart this would change.
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4
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Project News / Programmers' blogs / Re: New stream: autogen
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on: January 02, 2009, 11:25:25 pm
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Is the load on server actually worth it? Better would be a mapmaker variation of this, which would mean that once mob is placed on map, each other spawn would be like that (nothing decided on runtime)...
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5
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Development / Mapping tools / Re: Compiler
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on: January 02, 2009, 02:18:02 pm
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_people_: Use your distro's packaging manager, even DSL has some, I know because I use it for rescue work sometimes.... Anyway I will repeat it again... DSL is WRONG choice if you are linux beginner... you should use some more complete distros which are targeted for begginers - like Ubuntu, Mandriva, PCLinuxOS... Unless you want to get really frustrated, switch distro... that's my recommendation.
sloppy: apt-get is only Debian (Ubuntu) specific thing... he uses DamnSmallLinux. Unless you want to make your system irrecoverably messy, don't use any packages except those for your distro NOR ./configure && make && make install.
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7
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Community / Community chat / Re: No Sense Of Humour
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on: December 27, 2008, 01:31:32 pm
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Posts, which only reason of existence is fun belong to Community Chat forum... (or must be a really good joke  ) Maybe Daimonin forums need posting guidelines and rules...
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10
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Community / Community chat / Re: Linux help
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on: December 24, 2008, 10:47:52 am
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It does exist on the current website, just click on Home and then in left column called Main Menu there is button Daimonin Chat. Shame on Smacky for being a website admin and not knowing that...  _people_: Some advice for irc: be patient, ask right questions in right channels...
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11
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Community / Community chat / Re: Linux help
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on: December 23, 2008, 10:55:42 pm
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Come to #daimonin on irc.freenode.net and ask for help, it is better to explain this on irc... (if you haven't used irc yet, use either the Daimonin Chat button here somewhere for java applet irc client or use http://mibbit.com and learn what irc is a bit)
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14
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Community / Test server / Re: Friends in instances
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on: December 21, 2008, 03:40:28 pm
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I don't know if you mean it as I do - I mean that only the people who started the script could be summoned - summoned means teleported from the questgiver - there would be some transport platform near him/her. Then it's on the mapmakers how they use the summon - maybe checkpoints, maybe some scripted item (teddy bear  )...
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15
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Community / Test server / Re: Friends in instances
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on: December 21, 2008, 02:34:33 pm
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Perhaps on start of the quest, when the group is transported, the script could remember the names of the group members, who then could be transported from the starting location again (in event of death) by anyone on the instanced map... But it require some means of storing the names and linking the instance of the map to them...
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