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Daimonin Forum  |  Development  |  Daimonin project  |  3D client  |  Topic: Ranged attack « previous next »
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Topic: Ranged attack  (Read 1777 times)
Unislash
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« Reply #15 on: January 10, 2007, 06:53:36 am »

Eh, yea... that happens periodically. I type it every time you know--it takes effort! Wink

I got it working, read back to my last post here.

However, what do i need to do to make my server display something other than lots of dirt and water every now and then?

Cheers,
Unislash

Edit: I get an error unless i change the dimentions of the startup little window. It works pretty well if i change it to match my resolution (the loading image/intro image is a bit... messed up, but otherwise perfectly fine running). I'm not sure if this is a bug, but here's the code:

Code:
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
Loading library OgrePlatform.dll
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DevIL version: Developer's Image Library (DevIL) 1.6.8pre Sep 13 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mn
g jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda ic
b vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_GL
OpenGL Rendering Subsystem created.
Loading library .\Plugin_ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Loading library .\Plugin_CgProgramManager
*-*-* OGRE Initialising
*-*-* Version 1.2.3 (Dagon)
Added resource location 'media' of type 'FileSystem' to resource group 'General'

Added resource location 'media/materials' of type 'FileSystem' to resource group
 'General'
Added resource location 'media/models' of type 'FileSystem' to resource group 'G
eneral'
Added resource location 'media/particle' of type 'FileSystem' to resource group
'General'
Added resource location 'media/textures' of type 'FileSystem' to resource group
'General'
Added resource location 'media/textures/models' of type 'FileSystem' to resource
 group 'General'
Added resource location 'media/textures/tiles' of type 'FileSystem' to resource
group 'General'
*** Starting Win32GL Subsystem ***
GLRenderSystem::createRenderWindow "Daimonin Ogre3d Client", 1024x480 fullscreen
  miscParams: FSAA=0 colourDepth=32 vsync=false
Created Win32Window 'Daimonin Ogre3d Client' : 1024x480, 32bpp
GL_VERSION = 2.0.5466 WinXP Release
GL_VENDOR = ATI Technologies Inc.
GL_RENDERER = MOBILITY RADEON X700 x86/SSE2
GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_verte
x_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_
program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading
_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL
_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t
exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te
xture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_
buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_AR
B_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL
_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_tex
ture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_
array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_tex
ture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_s
ize GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT
_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_el
ements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EX
T_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_c
olor GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_E
XT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_tex
ture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_textur
e_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_text
ure_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_ar
ray GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion
_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SG
IS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_
texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string
WGL_EXT_swap_control
Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WG
L_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WG
L_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_
render_texture_rectangle
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0
FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0
[GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5
PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLO
AT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8
PF_SHORT_RGBA PF_R3G3B2
RenderSystem capabilities
-------------------------
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
   - Max vertex program version: arbvp1
 * Fragment programs: yes
   - Max fragment program version: arbfp1
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: no
 * Volume textures: yes
 * Multiple Render Targets: 4
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 1024
Registering ResourceManager for type Texture
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Parsing script Armor_helmet.material
Parsing script Arrow.material
Parsing script Box_D.material
Parsing script bush.material
Parsing script facial.material
Parsing script GroundTiles.material
Parsing script GuiWindow.material
Parsing script NPC.material
Parsing script Object_Anvil.material
Parsing script Particle.material
Parsing script Sack_N.material
Parsing script Shild.material
Parsing script Short_Bow.material
Parsing script Smitty.material
Parsing script Sword.material
Parsing script Tentacle.material
Parsing script tree.material
Parsing script tree1.material
Parsing script wall.material
Parsing script Particles.particle
Parsing script Loading.overlay
Texture: loading1.jpg: Loading 1 faces(PF_B8G8R8,512x768x1) with 10 hardware gen
erated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
Texture: loading2.jpg: Loading 1 faces(PF_B8G8R8,512x768x1) with 10 hardware gen
erated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Win32Input8: DirectInput Activation Starts
Win32Input8: Establishing keyboard input.
Win32Input8: Keyboard input established.
Win32Input8: Establishing mouse input.
Win32Input8: Mouse input established.
Win32Input8: DirectInput OK.
Creating viewport on target 'Daimonin Ogre3d Client', rendering from camera 'Pla
yerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1024 H: 480
WARNING: Texture instance 'GUI_ToolTip_Texture' was defined as manually loaded,
but no manual loader was provided. This Resource will be lost if it has to be re
loaded.
Font tmpFontusing texture size 256x256
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
Font tmpFontusing texture size 256x256
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
Font tmpFontusing texture size 256x256
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
Font tmpFontusing texture size 512x512
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Font tmpFontusing texture size 512x512
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Font tmpFontusing texture size 512x512
Info: Freetype returned null for character 160 in font tmpFont
Texture: tmpFontTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware ge
nerated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
WARNING: Texture instance 'GUI_Cursor_Texture' was defined as manually loaded, b
ut no manual loader was provided. This Resource will be lost if it has to be rel
oaded.
WARNING: Texture instance 'GUI_Texture_0' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_1' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_2' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_3' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_4' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_5' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Texture instance 'GUI_Texture_6' was defined as manually loaded, but no
 manual loader was provided. This Resource will be lost if it has to be reloaded
.
WARNING: Mesh instance 'Mesh_Land' was defined as manually loaded, but no manual
 loader was provided. This Resource will be lost if it has to be reloaded.
WARNING: Mesh instance 'Mesh_Water' was defined as manually loaded, but no manua
l loader was provided. This Resource will be lost if it has to be reloaded.
Texture: terrain_texture_128.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with
10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x10
24x1.
Texture: water_00_128.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardwar
e generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.


Cheers,
Unislash
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polyveg
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« Reply #16 on: January 10, 2007, 05:31:17 pm »

Quote
However, what do i need to do to make my server display something other than lots of dirt and water every now and then?

sounds like you are not on the server. Where is the the client log file?

which error do you get? the ogre3d log file is ok.
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Unislash
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« Reply #17 on: January 11, 2007, 02:00:11 am »

Hmmm, displays the maps correctly now, poly. Dunno what was going wrong.

Cheers,
Unislash
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Daimonin Forum  |  Development  |  Daimonin project  |  3D client  |  Topic: Ranged attack « previous next »
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