I was doing a lot of testing at the b4 server in the last days and noticed some bugs/glitches that probably belong here instead of pming a mapmaker.
When throwing certain objects they will always land on one tile based on what is thrown -> hammers (alll types) on one tile, axes on one tile etc.
Throwing hammers for example seem to be always "teleported" near the middle of a map. Thrown minor restoration pots seem to crash the server.

There is also a minor mapbug, because I don't know who is responsible for the castle directory I post it here.
Map: /relic/castle/castle_020a -> in the middle block of the three walls is a tile that the player can stand on even if it is a wall.
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south--XP <- passable wall
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Maybe this is known already but I think two reports is better than none.

edit: Almost forgot to meantion that it's possible to ready any container as ranged ammo, shooting items inside isn't possible though.