I was getting my stuff repaired in the test-server and noticed the process was silent and unatmospheric. So I cobbled together
this .wav from some sfx from the freesound project.
The idea is that a different sound would be played based on the material of the item being repaired. Comments?
[EDIT: Duh! In fact you'd want to base it on item type as well as material. Ie, this sound would be fine for armours but no good for weapons. And weapons would possibly have different sounds depending on their type -- sharpening for slash but not for impact, etc.]