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Daimonin Forum  |  Community  |  Test server  |  Topic: Report B4 PRE-RELEASE bugs here (updated - 09.05.2007) « previous next »
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Topic: Report B4 PRE-RELEASE bugs here (updated - 09.05.2007)  (Read 1907 times)
michtoen
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« on: May 09, 2007, 04:40:50 am »

Hi all

I updated & fixed several issues on the test server.
Please check out.

Bug fixes/changes:

- throwing hammer can now be applied again
- apartment enter/leave bug is fixed
- punching skill behaviour should be fixed
- adjusted punching in damage (from 1.7 to 1.2 dps for level 1)
- adjusted arrow/throw item costs
- fixed double probe examine output
- added shirt arch
- new char will start with shirt/pants/sandals (dress for females)
- removed divine prayer skill from new players (will be quest skill)
- added can_stack flag for better and clearer stacking
- torches stack now
- removed bogus CHA/shop increase message (CHA don't change sell value in b4, CHA will go in pets and other skills as bonus)


INT don't adjust spell fumble ATM but we still need to adjust the armour
first (with good spell fumble values for bigger armour).

Please checkout the test server and check the fixes are working.
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kk
smacky
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« Reply #1 on: May 09, 2007, 10:49:43 am »

Quote

 new char will start with shirt/pants/sandals (dress for females)

How sexist! :shock:
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grommit
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« Reply #2 on: May 09, 2007, 10:54:16 am »

Trying to reproduce omg's bank bug reported here, using newly built server and client.

I could not reproduce that bug yet, but here is a different one:

I deposit all my cash, then withdraw 4 gold, 5 silver, 6 copper. (Although my pouch is readied, the money goes into my inventory, but I think this was always the case - this is not the bug I am reporting.)

I put all the money into my pouch, and leave it fully open. I then deposit 5 silver and the script correctly reports "You have on hand 4 gold and 6 copper".

However when I hit Shift, it shows my pouch still containing 4 gold, 5 silver, 6 copper. If I close the pouch and re-open it, it now correctly shows 4 gold and 6 copper.

If I try to get the 5 silver from the pouch after it's been deposited, it reports "Get 5 from 5 silver", but nothing else happens. If I get the other coins then they correctly go to my inventory.

Bug is: contents of open pouch are not updated after bank deposit until pouch is closed and re-opened. The image shown is a "ghost".

EDIT: Verified the same on test server.
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omg
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« Reply #3 on: May 09, 2007, 09:00:09 pm »

I tested the bugfixes and they seem to work fine.

@grommit:
Here is a better description of the bank bug I reported earlier:
Go to Stoneglow bank and deposit all your cash, be sure to have a pouch/bag in your inventory.
Now withdraw 1g 1s 1c, put the 1g in your pouch/bag and leave the copper and silver in your normal inventory.
Then deposit 1s 1c at the bank.
You will see that you still have 1s 1c in your normal inventory and 98s 99c in your pouch/bag.

I just tested this on the b3 server and there it works as expected, will say the gold in the pouch/bag stays untouched while the copper and silver in the normal inventory go to your bank account.
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michtoen
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« Reply #4 on: May 10, 2007, 05:20:23 am »

I updated the test server with some fixes.

One is related to the quest drops.
Please checkout now the quest drops are valid inside groups.
Now all members in reach should receive the drops in the right way.

I also added some debug code (log files) for skill changing.
Play around with fighting using more as one skill like firing spells
or throw/archery.
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kk
angry
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« Reply #5 on: May 10, 2007, 02:39:06 pm »

1. Wild Dogs. You can push your character onto the same tile. ie You are standing on it's head. When you move away the dog chases and it is now able to stand your tile. Fighting continues as per normal.

2. Not sure if this one is a bug. I was killing mobs well below my level that werent giving me any exp. A couple of random mobs after i killed them and imediately after the message 'the mob was to low for exp' suddenly gave me applied poison hit. I had no food in my inventory. I will have to test this further to make sure. Only had an hour, and time for bed now.
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My Scottish Clan Motto:
Per Ardua Ad Alta - Through Difficulties to the Heights
My Translation: When the going gets tough head for the hills!
smacky
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« Reply #6 on: May 10, 2007, 04:33:42 pm »

1. is an image aligning issue. The mob is actually on the square south of where it appears to be. Several mobs are like this (ie, demons). The aligning desperately needs to be done (IMO B4 should not be released until it is done because it looks crap and affects gameplay) but it's a very boring job which I have already thrown a tantrum over: http://www.daimonin.net/index.php?name=PNphpBB2&file=viewtopic&t=4594
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grommit
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« Reply #7 on: May 10, 2007, 08:49:12 pm »

So does this thread supersede Mantis - or should we still enter bugs there as well so they are logged?

I am thinking about the non-updating of money-in-open-pouch in inventory bug. Not been fixed and no acknowledgement of the problem here.


Omg's bug is just that money is taken from the pouch in preference to the inventory, rather than the other way round as in B3. Maybe (or rather, obviously) it's a consequence of B4 code changes, but no money is actually lost or gained.
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michtoen
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« Reply #8 on: May 10, 2007, 09:10:52 pm »

no, the mantis is the "real" bug tracker. This is just for quick reports and not every one
want and can handle it.

Also, not everything is a bug - in such a thread people can *find* a bug -which happens in
the old thread some times.

I like the bug tracker as technical tool, but its really not a forum aka. customer/player
related. Its a developer tool.

I am aware about the money bug, there was some fix tries in the past - I think i will rewrite the
related code from scratch. When 3 times fixes fails, there is something wrong with such a
trivial code piece.
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grommit
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« Reply #9 on: May 10, 2007, 10:35:59 pm »

Re Omg's problem: due to a Crossfire fix, all loose coins are first temporarily removed from the player's inventory, then if a container with money is found, the money is taken from there. Then the loose coins are replaced in the inventory and used to make up any shortfall.

This is done to fix a problem with adjusting weights. So unless Michtoen gets around to rewriting this code, you are stuck with it.

This is the relevant comment:
Code:

* CF 0.91.4 - this function is mostly redone in order to fix a bug
 * with weight not be subtracted properly.  We now remove and
 * insert the coin objects -  this should update the weight
 * appropriately
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angry
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« Reply #10 on: May 13, 2007, 09:41:34 am »

1. Applying booze says - You start eating the booze.... You finish eating

2. I bought 10 throwing stars from shop. Went to the Granery_0002 map and threw 9 of them at a mob killing it. All my stars are now gone. they wernt on the ground. i walked up further to see if they stacked against the wall but not there. Not in my inventory

3. With my last star i attacked another mob, then had to change to my sword to finish it off. Sword is my highest skill and should have given me no exp and no drop. It killed the mob and gave the exp to my lev 1 throw skill.  ( lost my last star too ) . Not sure if this one is a bug or it was meant to happen due to new exp skill sharing  .... ok back to test server
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My Scottish Clan Motto:
Per Ardua Ad Alta - Through Difficulties to the Heights
My Translation: When the going gets tough head for the hills!
longir
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« Reply #11 on: May 13, 2007, 12:43:52 pm »

1) you no longer need food for sustenance, it is restorative
2 & 3) ammo is single use, there will be greater ammo drops to compensate
3) it's because of the new exp system
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DM
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Talwoasc
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« Reply #12 on: May 13, 2007, 01:28:32 pm »

I think 1) was meant to be a correction; Eating -> Drinking
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Talwoasc is back, and hopes to be able to update his shop soon.
smacky
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« Reply #13 on: May 13, 2007, 01:30:12 pm »

I think he meant the verb is wrong.

The problem is twofold·

First, while there is a type, FOOD (6), and another, DRINK (54), only FOOD is used in the arches. So booze is type 6.

Second, the server doesn't differentiate between FOOD and DRINK anyway.

This seems to be intentional:
Quote

 * Only FOOD and DRINK will work like
 * a force here (honestly... we need drink as own type? ATM is just exactly the same as food)
 * MT-20.01.2007

I agree that we definitely need some way to differentiate between food and drink, for the messages at the least.
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tehill
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« Reply #14 on: May 13, 2007, 04:47:07 pm »

Try consume instead of eat and drink
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