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Daimonin Forum  |  Contributions  |  Graphics  |  Graphics requests (Moderators: Sherock, subaru)  |  Topic: Request specific graphics and sounds « previous next »
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Topic: Request specific graphics and sounds  (Read 6069 times)
cat666
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« Reply #120 on: April 10, 2008, 03:44:31 pm »

that makes things alot easier Smiley

so i'll have to get my working process adjusted to that ... are there any arches with an alpha channel in the trunk yet?
« Last Edit: April 10, 2008, 04:09:31 pm by cat666 » Logged
Alderan
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« Reply #121 on: April 10, 2008, 05:15:00 pm »

Yes the human male (?) is RGBA on main server, dunno if the images are on trunk, but just let the client load all images, and you will find them in the cache folder.

One general note to rgba:
It takes up much more space than indexed one, as well as not all programms compress equally good (Photoshop btw does there a bad job). So i think we are going to use rgba only if really needed, for example the anti-aliasing, but eg a floortile should never need true color, or an alpha channel)
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cat666
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« Reply #122 on: April 10, 2008, 05:42:27 pm »

ok ... well i'm ok with the floor tiles ... but anything else, if rendered, should be rgba to get it in it's full beauty Smiley
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cat666
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« Reply #123 on: April 11, 2008, 07:00:52 pm »

hi,

i'm trying to get the basic arch set for the tracks ready ... here's a "little" preview

the image doesn't work well here in the forum ... so here's the url
http://cat666.gottlos.org/daimonin/tracks/tracks_test01.png

Cat666
« Last Edit: April 11, 2008, 07:02:30 pm by cat666 » Logged
Torchwood
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« Reply #124 on: April 11, 2008, 07:30:12 pm »

They look smaller than before (might just have been forum display) - about the right sort of size.  And the aging look nice ... good job.

I think they could fit into a mine type map in the game and still 'fit' in.  Would really be interested to see some crude hand carts.

P.S. I think it would be worth a forum mod splitting the posts about these tracks into a separate thread ...
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cat666
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« Reply #125 on: April 11, 2008, 07:39:16 pm »

i'm allmost there Smiley

nope ... they are the same size Smiley
can't split the post ... i'm not a mod here ... do you really think they are worth an own threat? Wink

well take a pecil and draw me some sketches for the carts Cheesy

Cat666 (to be back soon Smiley )
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Nobbit
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« Reply #126 on: April 11, 2008, 08:11:07 pm »

great job, cat! If i could, I'd send u 666 mice Wink
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cat666
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« Reply #127 on: April 11, 2008, 08:22:04 pm »

ok ... finally the first part of the set is ready

a new image for those who don't wanne test them
http://cat666.gottlos.org/daimonin/tracks/tracks_test02.png

and for the brave people testing my stuff
http://cat666.gottlos.org/daimonin/tracks/tracks.rar
there is a little tracks.readme inside the rar about how the images are named and how to use them

i hope you like them and they will be in many maps Smiley

Cat666

(i'll do some additions soon)
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Torchwood
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« Reply #128 on: April 12, 2008, 07:17:53 am »


Yes, I do like them.  I've put them on my to-do list to have a play and see how they might fit into a mine-type setting, but will be a while before I get to actually do something with them (my list is quite long Cheesy).

I would advise though, that you don't spend any more effort on them just now ... if it turns out that they don't fit into the game then it would be a shame to waste your time.  If someone does want to use them, then they can ask for exactly what they want (e.g. some broken sections of track, or whatever).

You clearly have a lot of graphic skill with 3D packages - have you considered making any mobs?  See Torchwood's artwork.
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cat666
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« Reply #129 on: April 14, 2008, 04:40:39 pm »

Hi,

sorry, i was gone during the weekend.

@Torchwood: yes ... i thought about making mobs some time ago ... but i absolutely have no skills in the area of animation ... armatures/bones and such stuff don't really work well for me
for the tracks: tell me if they work and could be put into daimonin ... if they do i'll add some more parts
i thought about polishing some of the old images but i'm not sure what i'll do first Smiley

Cat666
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Torchwood
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« Reply #130 on: April 14, 2008, 05:54:31 pm »


I can't believe that cat!  Reason being, I have no artistic skill what-so-ever, but I seem to be able to use Blender to get reasonable (in my opinion!) mobs - but only if I can get a good image to use as background reference.  Your tracks are very good - so I bet you could do something with a mob!
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cat666
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« Reply #131 on: April 14, 2008, 07:23:02 pm »

well the tracks are ok for now ... but they could be better Wink (they are made using very basic knowledge)
with good reference material i may be able to model a mob but there's allways the rigging problem ... i never had the time to learn how to do it correctly ... i can use a model that is allready rigged but the problem is rigging itself ... maybe i get into rigging one day
well as i can see in all the artist stickies, there are may new mobs and people working on those ... so what do you need another mob creating artist for?
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Torchwood
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« Reply #132 on: April 14, 2008, 07:49:46 pm »


Well, there may be a lot of nice looking mobs the people are showing in their stickies, but there are only a few artists who are creating fully animated mobs which is what we need.

But fair enough!

I didn't find rigging too hard using Blender ... there were some good tutorials out there, and for the small image sizes we currently have you don't need to be too detailed with your rig.
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cat666
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« Reply #133 on: April 14, 2008, 09:59:52 pm »

well Torchwood, if i find the time to do some mobs i'll tell you so that you can help me with rigging Smiley
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LordGrunt
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« Reply #134 on: October 14, 2008, 08:49:10 pm »

second one looks much better. good job. though if not actually requested here, post future images in separate topic.
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Daimonin Forum  |  Contributions  |  Graphics  |  Graphics requests (Moderators: Sherock, subaru)  |  Topic: Request specific graphics and sounds « previous next »
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