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Daimonin Forum
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Sound & music
(Moderators:
ThePlaneskeeper
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ANICH
) | Topic:
Samples for sound effects
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Topic: Samples for sound effects (Read 975 times)
Gecko
Administrator
Karma: +4/-0
Posts: 817
Samples for sound effects
«
on:
November 24, 2005, 07:31:15 am »
Just found out about this site from Slashdot:
Freesound
with Free samples that we can use in daimonin for sound effects and music. Anyone interested in taking a look?
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Daimonin developer, admin and moderator.
longir
Administrator
Karma: +26/-4
Posts: 2985
RE: Samples for sound effects
«
Reply #1 on:
November 24, 2005, 06:15:49 pm »
I just went there and the server had gone down (said 30 mins ago and would be back up in a day or 2 but no telling when that message was put up)
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DM
Dev Team Member
Site Admin
Mostly retired from playing
Cheristheus
Administrator
Karma: +0/-0
Posts: 754
RE: Samples for sound effects
«
Reply #2 on:
November 24, 2005, 09:31:01 pm »
The /.-effect
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Cher
smacky
Administrator
Karma: +120/-101
Posts: 5381
RE: Samples for sound effects
«
Reply #3 on:
November 25, 2005, 12:21:57 am »
Lol Cher.
Hope there's a
heartbeat
.
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smacky
Administrator
Karma: +120/-101
Posts: 5381
RE: Samples for sound effects
«
Reply #4 on:
November 29, 2005, 02:31:28 pm »
The site's back up BTW. Quite slow, but working.
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gnub_slayer
VOL
Karma: +4/-0
Posts: 227
RE: Samples for sound effects
«
Reply #5 on:
November 29, 2005, 05:35:55 pm »
I have a fairly extensive library of sound effects I've been collecting for years, if you have a particular sound and can describe it to me or if you can describe a sound texture you are looking for, I.E. war drums, metal clanking, chains, screams, battle cries, I may be able to send you the wav file.
I'm getting a new computer sometime next week so I can run my cakewalk SONAR, after that whatever you want will be possible. Also we ought to try and recruit Daloc to do some soundscapes, he has a production studio up in Wisconsin. Mostly he does high energy dance mix, computer generated, synth and hip-hop stuff. With his talent and gear, there's no limit to what he can do.
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Gnu - like the open source mascot
B - like the programming language before C
Pronunciation - NU + Bee or Newbie
smacky
Administrator
Karma: +120/-101
Posts: 5381
RE: Samples for sound effects
«
Reply #6 on:
November 29, 2005, 06:02:39 pm »
Sounds fantastic Gnub (and Daloc
).
I ought to let a dev respond first, but the main issue with sfx, I believe, is one of copyright. Obviously that won't be an issue with samples you/Daloc/whoever create and submit yourself, but as to the samples you've been collecting for years, what is their copyright/licensing status? Unless they're 100% freely distributable I don't think Daimonin can use them.
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Gecko
Administrator
Karma: +4/-0
Posts: 817
RE: Samples for sound effects
«
Reply #7 on:
November 29, 2005, 07:33:44 pm »
Well, as you might have guessed not too much work has gone into sound engineering in Daimonin. If anyone is interested in looking it over it would be great.
This is a "what do
you
think is needed" sort of request ;-)
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Daimonin developer, admin and moderator.
Gecko
Administrator
Karma: +4/-0
Posts: 817
RE: Samples for sound effects
«
Reply #8 on:
November 29, 2005, 07:58:37 pm »
I browsed through the freesound site for a while and found a couple of useful ambient sounds:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=9321
http://freesound.iua.upf.edu/samplesViewSingle.php?id=2521
And something for Mysteria's dog:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=344
No usable heartbeat, though...
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Daimonin developer, admin and moderator.
hookavahsson
Stone giant king
Karma: +0/-0
Posts: 185
RE: Samples for sound effects
«
Reply #9 on:
December 06, 2005, 02:38:04 am »
http://www.quinnware.com/
.ogg converter
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Daimonin Forum
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(Moderators:
ThePlaneskeeper
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ANICH
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Samples for sound effects
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