Daimonin
Members login
Sign Up!      problems?
N F
* Daimonin Forum
Home Help Search Calendar

Welcome Guest, you have to register to post here.
Search

News

Stats
75656 Posts in 6829 Topics by 8142 Members
Latest Member: mattj
Daimonin Forum  |  Development  |  Maps  |  Topic: Save bed server crash - fixed in SVN « previous next »
Pages: [1] Go Down Print
Topic: Save bed server crash - fixed in SVN  (Read 387 times)
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« on: February 23, 2007, 01:49:03 pm »

I have reported this as Mantis #599.

If you apply a save bed in a remote location in an unique instanced map, then when the player is killed, he/she returns to the default guildhall start point instead of the save bed (which is what should happen).

But the real problem is that when the player logs out, the server tries to save the guildhall map as a player-unique instance. It can't find it (because it doesn't exist) so it gives up and crashes.

I found this on my local server, but Tehill has managed to crash the test server in the same way using the maps on there.
Logged
tehill
Lesser Moroch Avatar
*
*


Karma: +11/-2
Posts: 990



View Profile
« Reply #1 on: February 23, 2007, 02:43:32 pm »

Actually I ended up in guildhall bank, not starting point. Bank is where you end up if you try /goto with bad path
Logged
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« Reply #2 on: February 23, 2007, 03:42:17 pm »

Hmm. Yes, my dead player went to Bank. But if I /goto with a bad path, I end up on the landing stage by the lake.
Logged
theoris
VOL
*
*


Karma: +12/-111
Posts: 1474



View Profile
« Reply #3 on: February 23, 2007, 05:10:33 pm »

I go to the landing stage if i /goto incorrectly... the bank is if i die.
I'd really like a point I can put in my map, so players go back to the start when they die... rather than a million, billion miles away :twisted:
Logged

ScytheSwingers Co-Founder
Slayers Admin
Forum Moderator
VOL
Top 5 Poster (15.10.2007)
Most smited person (13.03.2008)
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« Reply #4 on: February 23, 2007, 06:09:50 pm »

Yes that is the whole idea of the save bed. If you die you are supposed to respawn at the last save bed you applied. You can put a save bed anywhere, though it might look silly in the middle of a field.

Part of the bug is that it doesn't work (the other part is that the server crashes).
Logged
tehill
Lesser Moroch Avatar
*
*


Karma: +11/-2
Posts: 990



View Profile
« Reply #5 on: February 24, 2007, 04:30:00 am »

After I used savebed all erroneous /goto take you to bank. the entry in player data goes from: savebed_map /relic/castle/castle_030a  to: savebed_map /relic/castle/castle_040a

I put my savebed in /unofficial/lobby
Server did not crash but neither did I return to save bed on death,  just bank.
Logged
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« Reply #6 on: February 24, 2007, 07:15:19 pm »

If that was the test server, it probably didn't crash until you logged out, so you wouldn't know about it Smiley
Logged
tehill
Lesser Moroch Avatar
*
*


Karma: +11/-2
Posts: 990



View Profile
« Reply #7 on: February 24, 2007, 08:46:55 pm »

My local server is still up and running 4 hours after using the savebed i put in lobby and dying several times. Several logins/logouts also.
No crash. The lobby is not unique or instance map.
Logged
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« Reply #8 on: February 24, 2007, 10:41:15 pm »

Quote from: "tehill"
The lobby is not unique or instance map.

There is your answer. It's when it's an instanced map that it crashes, cos it tries to save an instance that doesn't exist.

What I'm trying to say should be clear from the last few lines of a crash log. You'll see all the $$ in the castle file name or whatever.
Logged
grommit
Administrator
*
*
*
*


Karma: +28/-3
Posts: 2529



View Profile
« Reply #9 on: March 14, 2007, 10:09:37 pm »

This is now fixed in SVN, together with the changes needed for the directory restructuring.

Killed player respawn at last-applied save bed and new players start on the landing stage next to Fanrir. I have updated Mantis #599.

All we need now is a test server rebuild... (MT?)
Logged
Pages: [1] Go Up Print 
Daimonin Forum  |  Development  |  Maps  |  Topic: Save bed server crash - fixed in SVN « previous next »
Jump to:  

Page created in 0.074 seconds with 18 queries.
Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks
Copyright 2008 Daimonin MMORPG  •  Terms of Service  •  XHTML  •  Daimonin sourceforge open source project