|
Unislash
|
 |
« Reply #195 on: December 01, 2007, 03:38:30 am » |
|
Hehe, nope, looks great so far  Unislash
|
|
|
|
|
Logged
|
Forum Admin/Mapmaker
|
|
|
subaru
Contributor
 
Karma: +32/-4
Posts: 538
|
 |
« Reply #196 on: December 02, 2007, 07:15:24 am » |
|
it looks very nice and its also very nice to see you back in business!! i actually tried rotating mobs before and the hardest part about it would probably be doing the walking movements (mine look horrifying  ) which is why i lean away from rotation sometimes your doing a fantastic job as usual  ~missy
|
|
|
|
|
Logged
|
~*~Whats important is not how you start, but how strong you finish~*~ funny quote from ellwoodblues: "and to keep Subaru from wanting to hunt you down with her specially made "Beating Stick +1 of Kneecaping Double Posters."" 
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #197 on: December 03, 2007, 01:14:37 pm » |
|
I have committed recent updated frames for the orc archer also I committed to the trunk a couple new faces. I noticed that there are only two Archways to use in mapping so i created an additional one. the new ones should be used like faces to replace as I did not change the arch file. here is the new images  and  I would like to get inputs for other items like this needed like should i do additional faces in uhm a red brick look? (we do have red brick walls right?) or whatever name your poison I will try to get it done.
|
|
|
|
|
Logged
|
|
|
|
|
smacky
|
 |
« Reply #198 on: December 03, 2007, 02:01:00 pm » |
|
Some rough stone natural cave-like arches would be good. So entrances to caves aren't all square-cut and perfect. Ie, to go with walls such as: 
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #199 on: December 03, 2007, 04:40:06 pm » |
|
|
|
|
|
|
Logged
|
|
|
|
|
smacky
|
 |
« Reply #200 on: December 03, 2007, 05:04:09 pm » |
|
Yeah those would be useful I am sure, but I was meaning variations of your stone archways, but that look like cave entrances big enough for a player to enter. So you have an fwall on either side with an archway in the middle. The walls and arch blend together so it looks like a cave wall with a natural opening in it.
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #201 on: December 04, 2007, 01:17:01 am » |
|
Yeah I get you i was also thinking on the way home that doesn't daimonin double stack these? if so it wouldn't work at all. I will have to build a doubled size with the arched opening.
I only have like 2- or three frames of the archer left then to double check for problems..
|
|
|
|
|
Logged
|
|
|
|
|
smacky
|
 |
« Reply #202 on: December 04, 2007, 09:57:22 am » |
|
That's a good point. Your small holes would need to be done as wallmasks (like the currennt mousehole) which is actually more flexible as it means the holes can be used on any wall.
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #203 on: December 07, 2007, 04:44:25 pm » |
|
ok so I started a new mob based off the armor done by one of our other artist's  anywho here it is and I need input. You see I have always tried to do rotations based on the viewer being at about 45 degrees above the subject but this rotation is based on 90 which if these rotations do YOU people think looks better?  btw the icon I use for my forumns is a 90 degree rotation as well I just think personally it looks better
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #204 on: December 10, 2007, 11:59:35 pm » |
|
ok new name so totally new image file sorry about the exit post but the latest update  Enjoy  Btw way still not happy with the walk I am needing to tweak it a bit..
|
|
|
|
|
Logged
|
|
|
|
Codswallop
Contributor
Karma: +1/-1
Posts: 126
|
 |
« Reply #205 on: December 11, 2007, 03:40:41 am » |
|
I like the way the hair moves as she walks. Which walk don't you like, the front view? Maybe overlap the legs a bit more, and move the hips. The hips should shift to the side of the leg which is taking the load, away from the side of the lifted leg. The lift need not be much, else she'll come off as marching. The foot motion of a woman's walk is pretty subtle. In fact, if she's walking correctly, you probably won't even notice she has feet.  I figure she looks awesome as is, though.
|
|
|
|
|
Logged
|
|
|
|
thunderstarstruk
Ancient bone dragon
Karma: +9/-2
Posts: 241
|
 |
« Reply #206 on: December 11, 2007, 04:15:31 pm » |
|
lol quite the ladies man, are we, hyksos?
|
|
|
|
|
Logged
|
 It has to be fun. If it is not fun, it has to be moving. If it is not fun or moving, maybe we can poke it with a stick and make it mad. I am Stealthxstar :mrgreen:
|
|
|
Torchwood
MapMaster
 
Karma: +35/-5
Posts: 968
|
 |
« Reply #207 on: December 11, 2007, 06:59:43 pm » |
|
For my part, I prefer the 45 degrees above and looking down onto the mob viewpoint ... but mob looks very good.
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #208 on: December 14, 2007, 01:46:40 pm » |
|
Scrolling back up to the last image post you will see the latest update now fully animated attack and walking frames. I still haven't received input on the "coming out of the bottle" I don't think we need a fully rotated set of frames as it would be sitting in the same place not moving also wonder if additionally I should have the "Lamp" disappear as the genie appears so that people do not wonder what happened to the lamp in the walking and attacking frames.
|
|
|
|
|
Logged
|
|
|
|
Sherock
Global Moderator
 
Karma: +0/-0
Posts: 422
|
 |
« Reply #209 on: December 17, 2007, 04:08:09 pm » |
|
ok here we have early stages of rotation and the beginning of an attack for the berserker  as always Enjoy 
|
|
|
|
|
Logged
|
|
|
|
|