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Daimonin Forum  |  Project News  |  Official announcements  |  Artists' blogs  |  Topic: Sherock's artwork for b4 « previous next »
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Topic: Sherock's artwork for b4  (Read 10765 times)
grommit
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« Reply #45 on: September 01, 2006, 10:13:09 am »

Haggis is really nice - especially with a good single malt.
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gais
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« Reply #46 on: September 01, 2006, 11:00:46 am »

I agree with you grommit!

Yes I know this is off topic!  :roll:
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Sherock
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« Reply #47 on: September 04, 2006, 01:34:43 pm »

ellwood wow ok so they could be scotish skelly's Wink  uhhm but anyways makeing very slow progress atm
as the ernesto hurricane has left me without power, for like three days so far.  I am in a holiday inn close to home
trying to get some AC and TV time.  We let the girls go swimming and bounced a ball around (in the pool)
I was able to get a bit done.  finished up the red skelly and got most of the walking animation done on
our shirtless skelly.  this sword is rather large and ellwood will be happy to hear I will be doing a 2 handed
attack for him.
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Sherock
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« Reply #48 on: September 12, 2006, 03:10:06 am »

i just noticed i had not included for the latest skelly, the 2handed one...

here it is.


again... enjoy !!
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grommit
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« Reply #49 on: September 12, 2006, 12:30:46 pm »

When will fully animated mobs be implemented on the server?
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Unislash
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« Reply #50 on: September 12, 2006, 04:08:03 pm »

Uhm... as soon as MT puts them on it, or gives sherock permission to commit to /arch (if he hasn't already). The artwork sherock is producing makes things look so much more real, i hope MT does it soon.

Cheers,
Unislash
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Sherock
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« Reply #51 on: September 12, 2006, 09:37:45 pm »

he has added some of them all ready. there will be another mapmaker update when he has decided to add some more.
I am not actually doing the arches for them anymore, but rather Lippy was supposed to be doing it.  We have also a
new member on our team so we now have me, mysteria, jlittle, and naomeire working on artwork. we all have our
own areas of expertise.  (Mysteria keeps adding new stuff rotated in 8 directions) ( i am animateing the old stuff in Cool ( and
jlittle is makeing our helper work better and better) (lippy is doing maps and arches) I then am anxious to see what stuff
naomiere will add to the table.  I HAVE HEARD A NEW MAPMAKER UPDATE IS COMING SOON. but we will see.

by the way our 2nd skelly is almost done now.
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Sherock
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« Reply #52 on: September 13, 2006, 11:46:31 pm »

so i also started the vampires i am working on...

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« Reply #53 on: September 14, 2006, 03:27:44 pm »

Wow, has the kid got a head of a dog or am I seeing things?
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smacky
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« Reply #54 on: September 14, 2006, 04:38:33 pm »

Yay! Real skelly warriors use 2h! :mrgreen:

Are your animals likely to get more frames of animation (particularly the rat looks a bit unflexible ingame, although the spiders are very cool -- I haven't tried all the animals).
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Sherock
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« Reply #55 on: September 15, 2006, 01:59:03 am »

uhh yeah i am thinking that they will eventually get more animation as well smacky however we are mostly concerned
about the mobs ATM and getting everything 8 sided first.  i am constantly getting sidetracked by things like the current
thread about dropping the server option Sad  and makeing new mobs like these here vampires Smiley but slowly one by one they are getting done.  oh BTW  a new 2 handed warrior is coming soon as well Wink
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Misidian
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« Reply #56 on: September 22, 2006, 02:27:50 am »

fire demons are my personal favorite. all very good. (how about a different color female elf?) and i like the ongame male sprite... urs are good but i prefer the ones on beta4
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Sherock
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« Reply #57 on: September 27, 2006, 10:53:44 pm »

the basic vampires are almost done now...as is the rotation for this boar

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dwarrior
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« Reply #58 on: September 27, 2006, 11:33:03 pm »

Wow. Nice boar; looks quite realistic, yet game-like.
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« Reply #59 on: September 28, 2006, 02:40:42 am »

Boar? All I see is bacon and ham sandwiches. They do look quite tasty though Wink
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