Thanks Lippy. That makes sense. And I see I've misunderstood the "synchronised" concept - I thought it was related to which animation frame each mob was on, but its really just about speed of mobs - i.e. which mob will move from one tile to another first. Obvious now really

Is there any way to make it so that a bunch of identical mobs do not all swing their swords at exactly the same time - e.g. one starts on frame 1 of its animation, while the next starts on frame 2?