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Daimonin Forum
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3D client
| Topic:
Speed Test
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Topic: Speed Test (Read 723 times)
polyveg
Administrator
Karma: +6/-1
Posts: 164
Speed Test
«
on:
June 04, 2008, 03:46:30 pm »
i have uploaded two binary packages to the sourceforge download page.
i am in need of the framerates to plan my next step in coding the final tileengine.
very helpfull are framerates on systems < 6xxx nvidia or compareable ati cards.
the slower version is using all the time 4 texture units to draw the terrain.
the faster version uses most time only 1 texture unit - only if a tile border is crossed 4 texture units are used to draw the tiles to a rendertexture.
both versions have some pro/cons
1 TU:
+ fast
- more gfxmem usage
4 TU:
- much slower
- filtering error hack reduces texture detail or the number of tiles in the atlastexture
+ code is very readable
+ very easy to change the view and the view distance in runtime
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subaru
Contributor
Karma: +28/-4
Posts: 530
Re: Speed Test
«
Reply #1 on:
June 04, 2008, 04:27:57 pm »
i got the RT version the first one and my best frames were at 65.7
it usually ranged from 50-60 frames if this information helps at all :]
~missy
EDIT: maybe i should tell you what system i have too hahaha
Dell Intel extreme 2 internal graphics card (ha...)
pentium 4 processor 2.66 mhz or whatever there called :]
«
Last Edit: June 05, 2008, 04:50:51 am by subaru
»
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~*~Whats important is not how you start, but how strong you finish~*~
funny quote from ellwoodblues: "and to keep Subaru from wanting to hunt you down with her specially made "Beating Stick +1 of Kneecaping Double Posters.""
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: Speed Test
«
Reply #2 on:
June 05, 2008, 02:29:11 am »
I used the RT version too...
Averaging 480 fps
High: 550
Low: 316
Seems to degrade a bit as i move around--but i could easily be wrong.
System:
ATI Mobility Radeon X700, 256 onboard ram (counterpart is the geforce 6600)
7,200 RPM hard drive, 8mb cache
Pentium M 1.73 processor
Hope that helps
Cheers,
Unislash
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Forum Admin/Mapmaker
polyveg
Administrator
Karma: +6/-1
Posts: 164
Re: Speed Test
«
Reply #3 on:
June 05, 2008, 02:19:03 pm »
thx, but i need the fps of
both
versions to compare the output.
yes, when crossing a tile border some calculations are done - that slows down a bit.
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ThePlaneskeeper
Administrator
Karma: +45/-23
Posts: 1218
Re: Speed Test
«
Reply #4 on:
June 05, 2008, 10:57:43 pm »
both run at 60fps on my machine, but i suspect that the true reason is for some reason Ogre3d is not utilizing my graphics acceleration...
I don't know why however...
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Daimonin Audio Project
Screaming Flower Media
Daitropsis
Farms:36 of 125 (28.8%)
Supporter of
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subaru
Contributor
Karma: +28/-4
Posts: 530
Re: Speed Test
«
Reply #5 on:
June 06, 2008, 03:01:30 am »
sorry polyveg :]
running the second one made my screen freakout, then when it started it got smooth (probably because i accidentally tried to log on a local server which i had none, usually that makes any client of mine freak out)
it ran average of 30 frames and never went over 40 or under 20
hope this helps!
~missy
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~*~Whats important is not how you start, but how strong you finish~*~
funny quote from ellwoodblues: "and to keep Subaru from wanting to hunt you down with her specially made "Beating Stick +1 of Kneecaping Double Posters.""
Unislash
Administrator
Karma: +24/-4
Posts: 2309
Re: Speed Test
«
Reply #6 on:
June 06, 2008, 04:45:36 am »
RT Version:
Averaging 480 fps
High: 550
Low: 316
Other One:
Averaging 180
High: 230
Low: 130
System:
ATI Mobility Radeon X700, 256 onboard ram (counterpart is the geforce 6600)
7,200 RPM hard drive, 8mb cache
Pentium M 1.73 processor
Cheers,
Unislash
PS: The skeleton is still messed up for me
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Forum Admin/Mapmaker
rogerdv
Combat dummy
Karma: +0/-0
Posts: 1
Re: Speed Test
«
Reply #7 on:
June 08, 2008, 03:48:22 pm »
I got 10 FPS with the woRT version, using Intel integrated video.
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grommit
Demonic High Priest of Moroch
Karma: +26/-2
Posts: 2465
Re: Speed Test
«
Reply #8 on:
June 08, 2008, 04:12:57 pm »
From your OP, I guess testing on Nvidia 8600GT is not useful to you?
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polyveg
Administrator
Karma: +6/-1
Posts: 164
Re: Speed Test
«
Reply #9 on:
June 09, 2008, 01:54:26 pm »
@all: thank you for your time.
@tpk: looks like you have fixed the frames to 60, look at your gfx card options
@ grommit: yes, i dont need such a power for the low detail stuff
@all other: some more tests on slow machines would be nice
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ThePlaneskeeper
Administrator
Karma: +45/-23
Posts: 1218
Re: Speed Test
«
Reply #10 on:
June 09, 2008, 03:09:04 pm »
RT Version:
Averaging 700 fps
High: 800
Low: 650
Had tile artifacts
woRT Version:
Averaging 400
High: 450
Low: 350
woRT looked much smoother, animation looked more realistic and there were no tile artifacts
(found the problem with my video card =))
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Daimonin Audio Project
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Daitropsis
Farms:36 of 125 (28.8%)
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