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Daimonin Forum  |  Community  |  Newbies  |  Topic: Visual Guide to the client/game (beta4 v0.9.7.1) « previous next »
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Topic: Visual Guide to the client/game (beta4 v0.9.7.1)  (Read 2084 times)
omg
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« on: April 16, 2008, 02:44:22 am »

Note:This post will not be updated anymore. For the most up to date version of this guide please visit the Game Guide at the Daipedia.
Feel free to use this topic for discussion, suggestions etc. of the guide.


This is a quick guide to the client / game, explaining what you see on the screen when you start the game and have no clue what all those boxes / letters / numbers mean.
As most if not all of the guides are for b3 I thought this could help a newbie or two.
Please note that I am not a native english speaker, I hope I was able to get to the point anyway and don't confuse people with my funny english. Wink
I will probably add / edit some things a bit later anyway so if you see something that needs correction or should be added feel free to post / pm, any other feedback is welcome too of course.

Open the following image, it is a screenshot of the client using the classicgrey skin, however the layout should be the same as yours, only the colors differ. For more information on skins look here.

The yellow font gives names to different areas of the screen, here is the description for them:


Character Info:
This box shows the name of the player, his/her guild membership and which deity the player worships.
Currently there is only one deity, the "Tabernacle", apply an altar to start worshipping it. (needed to use prayers)

Stats box:
This box shows the players primary stats and his/her hitpoints / mana / grace.
The bottom progress bar shows food consumption / time remaining to enter rest mode.
Press "R" to rest, in rest mode your hp / mana / grace will regenerate fast.
The small box to the top right shows the regeneration rates. (higher values mean faster regeneration)
Some items can increase or decrease these rates, all players start with rates of 2.0.
Here is a short overview which stat affects what:

  • STR = Strength
    affects the damage you do with melee attacks (punch & melee weapon attack) and the amount of weight you can carry
  • DEX = Dexterity
    affects the damage you do with physical range attacks (throw & archery attack) and affects chances to hit & get hit by enemies physically
  • CON = Constitution
    affects the maximum amount of hitpoints
  • INT = Intelligence
    affects the chance to successfully cast mage spells and not fumble ( fumbling means failing to cast a spell )
  • WIS = Wisdom
    affects the maximum amount of grace points ( grace is needed to cast prayers ) and slightly affects the chance to fumble prayers
  • POW = Power
    affects the maximum amount of mana ( mana is needed to cast spells )
  • CHA = Charisma
    does nothing currently

Mainlevel:
This box shows your current main level and how many experience points you currently have.
The blue line shows your progress towards the next level, when the line is full it will start over and a dot above it will turn blue,when ten dots are full you will level up.
Your main level equals whatever the highest skill in your highest skillgroup is.

Resistance table:
This box shows your resistance to / protection of the different kinds of attacks that you can encounter in the game.
All those two letters are abbreviations for the different attack types (IM = impact, SL = slash, etc.), the numbers to the right of them show how many percent of dealt damage will be absorbed by your armor or in some special cases (like FE = fear) give the chance in percent to completely resist the attack.
Complete list of resistance table abbreviations and their long names.

Skill info:
This info is shown in two boxes, the one under the resistance table shows the skill you used last and the progress towards the next level, the line and dots work exactly like the ones in the "main level box".
The percent value on the left gives you a more accurate info on the progress and the number to the right shows how much experience points you need to level up. You can change the info shown here in the settings.

The "Skill Groups" box shows the levels of all the skill groups, the highest skill in a group is the main skillgroup level, the highest skillgroup determines your main level.
Press "F10" or click on the "Skills" button to the top right of your screen to get a list of the skills you currently have ordered by skillgroups.
Note: Personality (PE) and mental (ME) skills are not implemented currently.

Range box:
This box shows your current activated range skill and info like amount of ammunition left and which type of weapon / ammunition is used.
Note: Range ammunition with the attributes "of assassinate <monstername>" or "of slay <monstername>" do increased damage to the mentioned monsters.
example:
Hitting an ogre with a "throwing dagger of assassinate ogre" will do 225% of the normal damage.
Hitting an ogre with a "throwing dagger of slay ogre" will do 175% of the normal damage.

Mapname:
This is the name of the map you are currently at, type "/mapinfo" to see more information in your message box.

Quickslots:
Quickslots can be accessed via F1 - F8, you can use them to quickly consume food, (un)equip items, ready spells.
examples:
You have put booze on the F8 quickslot  by pressing F8 on a booze bottle in your inventory, when you now press F8 wihle your inventory is closed you will start consuming it.
You have put a spell like "magic bullet" on F1 and "cause light wounds" on F2, you can now quickly switch between them by pressing the assigned F-keys.
To put a spell / prayer in a quickslot press F9 and select the desired spell / prayer, now drag the icon on the desired quickslot.

Playerdoll: (Hold <SHIFT> to see it, you can enable permanent display in the settings.)

The playerdoll shows your equipped items and their condition (read the "inventory" part for information about the colored bars).
You can also see some letters and numbers, here is what they mean:

  • WC (weapon class)
    This value determines your chance to hit an enemy successfully, a higher value means a better chance. Your dexterity affects this value.
  • DPS (damage per second)
    This value shows how much damage you can deal per second.
  • WS (weapon speed)
    This value shows how fast you can attack, every <WS> seconds you can hit.

You see the above values twice, the left ones show your melee (punch / weapon) stats and the right show your range (throwing / archery) stats.

  • SF (spell fumble)
    This value is important for mages, to be able to cast (mage) spells your SF value should be at least close to 0 or in the negative, with a high positive SF you can not cast spells at all.
    The items you wear directly affect SF, the "casting penalty" attribute of an item is what goes directly to your SF value, mage gear with a negative cp (casting penalty) that lowers your SF is usually made of cloth or leather, warrior armor is usually made of metal which has a positive cp and therefore raises your SF up to a point where you can not use magic spells anymore.
    Your Intelligence also plays a minor role to your ability to use mage spells.
    Note: Prayers (spells which take grace to cast instead of mana) are not affected by SF.
  • AC (armor class)
    This value determines your chance to evade an attack successfully, a higher value means a better chance. Your dexterity affects this value.
  • Speed
    This determines how fast you can walk / run, it does not affect your weapon speed.
    If you carry more than 65 % of your carry limit this value will go down.
    Check this value if you think that you lag, many people complain about lag while they are simply carrying way too many items.

Inventory:
This shows how much you currently carry and your limit, when you carry over 65 % of your carry limit your speed will decrease.
Hold <SHIFT> to open your inventory.

"con 80 (80)" shows the quality (1st number) and condition (2nd number) of the item, damaged items have a small yellow / orange / red bar on their right in your inventory and playerdoll, the more damaged an item is the less effective it will be.
Do not wait too long to repair an item or otherwise it will take permanent damage. (quality is lowered by one point)
The yellow bar will appear as soon as an item is damaged, when the bar changes to orange / red can be changed in the settings.
To repair an item speak to a smith, he will charge a fee depending on how much an item is worth (examine value) and how damaged it is.

Use the cursor arrows to navigate, other usefull keys are:
  • "A"pply - use an item (consume food, (un)equip items, open / close containers),
    equipped items have a small "A" with green background in the top left corner
  • "G"et - put items in or out of a container, press "A" twice to open a container, then "G"et the item in or out
  • "E"xamine - examine an item, its stats / attributes will be shown in the message box
  • "L"ock - you can lock items that you want to keep so you do not accidentally drop them in a shop, a small lock with a yellow background is shown in the bottom left corner of a locked item
  • Press F1 - F8 while the cursor is over an item to put it in the quickslot bar.

Group box:
When you are in a group you can see the names and amount of hp / mana / grace of your group members in this box.

Combat box:
This box shows whether you are in combat mode (crossed swords icon) or not (shield icon) and some target information.
Press "C" to switch modes, "X" to select an unfriendly target, "S" to select a friendly target.
You also see the name and health of your current target, and the color shows the approximate level of the target relative to your own.
Here is a quick info about the different colors:
  • Grey:
    This monster is no challenge, you will not get experience / loot when killing it with your highest skill.
  • Green:
    This monster will be an easy fight, you should have no problems killing it, you will get only a minimum amount of experience.
  • Blue:
    This monsters level is a bit lower than yours, decent experience and a "normal fight"
  • Yellow:
    This monster is about the same level as you, better heal up before starting a fight, good experience.
  • Orange:
    This monster should only be attacked if you know what you're doing, however if you manage to kill it great experience is your reward.
  • Red:
    You're probably not able to kill this monster alone, its level is quite a bit higher than yours, and the experience is even higher than orange monsters will give.
  • Pink / Violet:
    This monster is way higher in level than you, if you start a fight then expect to die, it could be you don't last a single hit, but if you win you'll probably get the maximum experience.

Here is a complete list of color codes by level if you're curious.

"Current Tile" box:
Here you see the items which are located on the tile you are currently at.
Use your cursor arrows to navigate between the different items. To pick up an item press "G" like "get",
to interact with the item (open/close/etc.) press "A" like "apply".
Examine items by pressing "E".

Communication box:
This box is pretty self-explanatory, you can read "/shout","/tell", etc. messages here.

Message box:
All non communication messages are shown here like combat messages, output of probe analyses, examination of items, emotes, etc.
Tip: type "/help" to get a list of help topics in this box, for example "/help groups" will show some information about group playing.

If you got this far, thanks for reading and I hope you see one or two things more clear now. Smiley

omega
« Last Edit: April 29, 2008, 01:24:50 am by omg » Logged
omg
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« Reply #1 on: April 16, 2008, 02:46:25 am »

Quick guide to communication:

  • /shout <message
    sends a message to the serverwide chat
    example:
    /shout What is a keyring ?
  • /gsay <message>
    sends a message to all members in your group
    example:
    /gsay Wait a minute people, I need to rest
  • /tell <playername> <message>
    sends a message to <playername>, aka whisper,private chat
    example:
    /tell gandalf Let us meet at the townsquare in Stoneglow
  • /reply <message>
    sends a message to the last player that sent you a /tell
    example:
    /reply Ok, I will be there in a minute
  • <message>
    sends a message to all players close to your own location
    example:
    Do you want a free ac+1 amulet ?
  • Actions / emotes:

    Type "/help emotes" to get a list of predefined actions / emotions you can express.
    example:
    /dance

    If you want to express something not listed use the form "/me <action>", you probably know this from IRC and / or various messengers.
« Last Edit: April 17, 2008, 04:04:18 pm by omg » Logged
omg
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« Reply #2 on: April 16, 2008, 02:49:28 am »

Quick guide to character creation:

Choose a name, use no numbers or special chars, usage of underscore is allowed.
Choose a SECURE password, do not use your name as password, use numbers / special chars.

Choose a race, besides different character appearance the starting stats differ slightly.

   Stat    Human    Half-elf    Dwarf
STR121213
DEX121311
CON121113
INT121212
WIS121112
POW121311
CHA121212

What do those stats do/mean ?

  • STR = Strength
    affects the damage you do with melee attacks (punch & melee weapon attack) and the amount of weight you can carry

  • DEX = Dexterity
    affects the damage you do with physical range attacks (throw & archery attack) and affects chances to hit & get hit by enemies physically

  • CON = Constitution
    affects the maximum amount of hitpoints

  • INT = Intelligence
    affects the chance to successfully cast mage spells and not fumble ( fumbling means failing to cast a spell )

  • WIS = Wisdom
    affects the maximum amount of grace points ( grace is needed to cast prayers ) and slightly affects the chance to fumble prayers

  • POW = Power
    affects the maximum amount of mana ( mana is needed to cast spells )

  • CHA = Charisma
    does nothing currently


Choose a weapon skill, there are four different skills and you can not switch or learn additional skills later currently.
Weapon skills differ slightly in attack speed / damage they do.
Here is a list ordered from fast speed & low damage (pierce) to slow speed & high damage (impact):

  • Pierce:
    Every piercing weapon like dagger, rapier etc.

  • Slash:
    Every swordlike weapon like katana, broadsword etc.

  • Cleave:
    All sorts of axes from handaxe to waraxe etc.

  • Impact:
    Blunt weapons like clubs, hammers etc.


Now assign the five additional stat points to tweak your character and press "Create".
You will be transfered to the starting map and see an NPC (Fanrir) close to you that you should talk to, press S to select him and T to talk to him.
Read everything he has to say, he will give you some usefull information and also your first quest.
« Last Edit: April 17, 2008, 04:41:32 pm by omg » Logged
Nobbit
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« Reply #3 on: April 16, 2008, 06:58:31 am »

WOW!, I didn't read it all, but excellent job - This should be added as an Official Guide (short) to the Offical Guide (long = Smacky's guide)
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necessitysslave
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« Reply #4 on: April 16, 2008, 08:02:47 am »

I'm interested in the stats....

Various places (in the forums and in Smacky's guides) it lists int as not doing anything
whereas it lists Cha as lowering shop prices or raising the selling cost of items you sell.
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_CG_
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« Reply #5 on: April 16, 2008, 12:19:40 pm »

OMG ! That's a loong guide and detailed for me IMO ! Cheesy

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omg
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« Reply #6 on: April 16, 2008, 03:38:48 pm »

I'm interested in the stats....

Various places (in the forums and in Smacky's guides) it lists int as not doing anything
whereas it lists Cha as lowering shop prices or raising the selling cost of items you sell.
Most (if not all) of the forum guides and also Smacky's guides regarding stats refer to the situation as it was in the previous version of the game (beta3).
A lot of things changed with the release of beta4 (the version that is currently running on the main server), including the usage of stats like INT & CHA.
The outdated information around was one of the reasons for me to write this whole guide, so that newbies
have a guide that refers to the current version of the game and not be confused by outdated information.

So to say it very clearly again, CHA does nothing at the moment and INT plays a minor role in casting a (mage) spell successfully. This is the situation on the current main server. I hope that clears it up for you. Smiley

@Nobbit:
Thank you, it took some good hours to write it all, however I am not yet 100% happy with everything.
After I am done tweaking I would be glad if some people would take the time to read it all. Wink
Regarding the inclusion in Smacky's guides: As soon as I am done he can do it, the more people that read it the less I feel like I wasted time typing all this info, however that is up to him.

@CG:
Yes, it is long, not sure about the "detailed" part. Tongue
I started with some very basic and short information but felt like there was missing something, so I added some more and that circle repeated for quite a while.
So after all the title might be misleading, but I didn't see a way to make it more short and detailed at the same time.
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omg
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« Reply #7 on: April 17, 2008, 06:15:10 pm »

Update:
  • added more information / links
  • reformatted the texts by using list / table / color bbcodes to increase readability
  • changed title
« Last Edit: April 17, 2008, 06:17:22 pm by omg » Logged
necessitysslave
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« Reply #8 on: April 17, 2008, 09:38:26 pm »

Great additions!

Far more readable. If I can think of things to add I'll try (though I'm still new)
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Nobbit
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« Reply #9 on: April 17, 2008, 10:55:03 pm »

absolutely great job - could u do my phd like this? Cheesy
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_CG_
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« Reply #10 on: April 18, 2008, 07:12:16 am »

OMG ! That's a loong guide and detailed for me IMO ! Cheesy

About the detailed part, that is is my opinion Tongue but I'm not sure how other newbie's feel whether it is clear or not.
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omg
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« Reply #11 on: April 18, 2008, 03:55:21 pm »

@necessitysslave:
Quote
(though I'm still new)
Especially because you are new I would like to hear your suggestions (and those of other new players), it is not an easy task to get into the mindset of a new player when you are already very familiar with how things work. So to you and all the other new players: don't be shy. Wink

@Nobbit:
Hm, I got an idea that would save both you and me the work, what about choosing "A visual guide for Daimonin" as the subject for your phd ? Tongue

@CG:
Quote
I'm not sure how other newbie's
I didn't know you consider yourself a newbie. *points at previous posters signature*  Angel
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Nobbit
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« Reply #12 on: April 18, 2008, 09:36:10 pm »

lol, omg, might not work - what a mess Sad
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_CG_
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« Reply #13 on: April 19, 2008, 05:13:48 am »

Well, I can't really consider how detailed this guide is, only the TRUE newbies can tell whether it is detailed or not..don't you think Nobbit and Omg ? Cheesy


 
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longir
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« Reply #14 on: April 19, 2008, 05:32:02 am »

In B3 I was (most likely if not) the most knowledgeable player for a long, long time.  Once I started on development, I wasn't around as much to share that knowledge.  So, to you omg, many thanks.
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