Daimonin
Members login
Sign Up!      problems?
N F
* Daimonin Forum
Home Help Search Calendar

Welcome Guest, you have to register to post here.
Search

News

Stats
74114 Posts in 6714 Topics by 8115 Members
Latest Member: salvafrench
Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: What maps are you making?! « previous next »
Pages: 1 ... 6 7 [8] Go Down Print
Topic: What maps are you making?!  (Read 8559 times)
grommit
Administrator
*
*
*
*
*


Karma: +27/-2
Posts: 2482



View Profile
« Reply #105 on: July 17, 2007, 08:24:32 pm »

These look really nice, but be consistent with your map names ("Elder Ruins", "elder ruins" and "elderruins" I have seen). Attention to little details like that are good, though not critical. After all,  "Underground City" was spelt "Undergroud City" until I fixed it (it was like that on B3 Wink ). See michtoen's post above on where to email map sets for consideration.
Logged
namto
VOL
*


Karma: +1/-0
Posts: 425


View Profile
« Reply #106 on: July 17, 2007, 08:32:15 pm »

oops  Embarrassed  i didnt even look at those names after i made them ill have to fix that. And i sent one mapset in and i was either a) ignored accidentally or b) lost because i got no response. So i already sent them to uni and he gave me some tips that i fixed on the 2nd and 3rd floor and as i said im fixing the first floor and so i wanted some feedback before i sent them to that email adress again. So keep the feedback coming Smiley
Logged

Unislash
Administrator
*
*
*
*
*


Karma: +24/-4
Posts: 2309



View Profile
« Reply #107 on: July 17, 2007, 10:15:10 pm »

Ah, good job with those floor masks and lighting Smiley. Makes a world of difference. Your third floor looks great, how's your second and first going?

Remember, design is the key now that you've got decoration and lighting down Wink

Cheers,
Unislash
Logged

Forum Admin/Mapmaker
Sammy
MapWizard (Sammy)
*
*


Karma: +1/-0
Posts: 118



View Profile
« Reply #108 on: July 18, 2007, 12:24:38 am »

Hi @ all

@ namto
Looks great so far  Cheesy  
... only one comment from my side,
try to use more diffrent floor tiles in the second floor ... then it looks more natural  :wink:

Keep on going !

Cya
Sammy (aka Tammy)
Logged
namto
VOL
*


Karma: +1/-0
Posts: 425


View Profile
« Reply #109 on: July 18, 2007, 01:54:27 am »

Im ot sure i fully comprehend what you mean. Do mean that i use different floors and replace the old ones with new, or just add a variety of new tiles mixed with the old?
Logged

Unislash
Administrator
*
*
*
*
*


Karma: +24/-4
Posts: 2309



View Profile
« Reply #110 on: July 18, 2007, 07:48:31 am »

She means to use the rest of the cave floors and randomize them a bit. It's easy, just put them into a pickmap

Cheers,
Unislash
Logged

Forum Admin/Mapmaker
Penelej
Stone giant king


Karma: +20/-4
Posts: 163



View Profile
« Reply #111 on: July 20, 2007, 05:24:06 pm »

I really like the feel the screens give me... great work namto!
Logged
namto
VOL
*


Karma: +1/-0
Posts: 425


View Profile
« Reply #112 on: July 22, 2007, 09:07:35 pm »

finished the whole first floor (re-did the whole thing cause i thought the other on es were crap) the screenies ive taken are somewhat decieving as the maps play alot better than they look, but oh well youll se them sooner or later



http://i84.photobucket.com/albums/k35/siggy_05/floor12.jpg
http://i84.photobucket.com/albums/k35/siggy_05/floor1.jpg

theres a few screnies ive got more if you wanna see the rest of the first floor
Logged

Unislash
Administrator
*
*
*
*
*


Karma: +24/-4
Posts: 2309



View Profile
« Reply #113 on: July 23, 2007, 02:59:41 am »

Not bad, not bad at all...

I think you need just a few more things to clutter the corners up... look at indoor for things (i dunno why, but i think the pots would be a great clutter-er for this dungeon). Also, i suggest you consider using the two floor masks that look like a pile of really dark dirt--not the green-ish dirt you used already, but the black stuff. There are two of them. Use the large one about as much as you have used the green dirt already, and use the small one a bit more Smiley (it doesn't take up as much space on each tile, so it blends in much better). Try to avoid putting them in the middle of the scene; put them more to the edges so that they aren't noticed so much.

Also, good job with the ruin debris Smiley. As with the floor masks, you might consider putting more in the corners (i'd do it only if i had more than one version of them. I can't recall if we do...).

Cheers,
Unislash
Logged

Forum Admin/Mapmaker
namto
VOL
*


Karma: +1/-0
Posts: 425


View Profile
« Reply #114 on: July 23, 2007, 05:02:33 am »

ok thnx for the feedback uni ill work on that tonight as my basketball tourneys are done and i have more free time
Logged

Pages: 1 ... 6 7 [8] Go Up Print 
Daimonin Forum  |  Development  |  Maps  |  Map sets  |  Topic: What maps are you making?! « previous next »
Jump to:  

Page created in 0.102 seconds with 24 queries.
Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks
Copyright 2008 Daimonin MMORPG  •  Terms of Service  •  XHTML  •  Daimonin sourceforge open source project